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This topic will explore the concept of a single city and harbor at the center of each Empire's Sanctuary. I'll be posting descriptions and hopefully artwork of what each Empire's Capitol would look like, and list the various structures, enhancements, and relationships to my other concepts for the game, such as Empire Tech Levels.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#2 |
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Nice idea, I remember someone posting on the official boards a detailed description of how each empires sanctuary should look, thought that was a good idea back when I read it.
What Id like to see basically though is: A single city on sanctuary Large monument at the centre of the city, for the VS it could be a large piece of Ancient Vanu tech or temple, TR a large statue of Earth, etc Two warpgates at each side of the city (East and West for example) HART terminal (North for example) Outfit and Alliance barracks or camps around the city Roads (paved) leading around the sanctuary, to the warpgates, HART, outfit camps, etc. Large staging areas for loading troops and for use as meeting points dotted around. Not going to post my thoughts on a Naval Harbour, as I think we should forget about the Sea, and concentrate on Space. In which case the HART could take you up to a space station for you to start your space travels.
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#3 | |
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Excellent imagry. :) I also invisioned paved roads, statues, etc. Below is a Sanc City description from my Empire Tech Levels back on the old forums.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#4 |
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Lol, thats the exact post I was thinking of! :lol:
Ive been thinking since the last post, and I quite like the idea of each outfit/alliance barracks having rooms (for the higher ranks) and dorms (for the lower ranks) for the members to customise individually (for the higher ranks) or collectively (lower ranks). Note that the individual rooms for a rank would be settable by the outfit leader, but could have a maximum number, to stop them from giving individual rooms for every member, and wasting an awful lot of space. This will give players more incentive to join outfits, and raise in rank in them.
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#5 | |
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Item storage is the number one practical reason developers provide housing. Considering that all PS weapons are free and we can only use the ones we're certed in, extra storage isn't enough a reason to allow personal rooms in Planetside. And we already have lockers to store things. Granted, meeting rooms and guild vaults allow for groups to gather in a role-playing setting to take screenshots and swap equipment, but what would a single room or office provide other than setting? I think if we can settle that question, dorms could be better justified to the devs. In Dark Age of Camelot, housing is available for players and guilds. There is already a vault for virtual storage, but a game like DAoC has tons of unique items that take up a lot of space, so the extra room is needed. Plus, owning one adds to the immersion. Earth and Beyond didn't have housing, but the potential was built-in. Each station looked out into an apartment complex that looked like a preemptive expansion. Virtual storage was already available from station to station and your ship acted as a personal locker you took with you. This was necessary as many unique items in the game justified more room to keep stuff. We need to find a good hook for such a thing in PS. Any ideas?
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#6 |
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Hmmm, lemme sleep on it :D
[EDIT] Slept on it, couldnt think of a thing <_< Dont need the rooms/dorms then I guess
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#7 |
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I'm afraid I couldn't think of anything either. I kept going back to meeting halls and various perks and terminals. But I guess that's ok since these are Guild halls afterall, and most guild halls in games don't have individual rooms for members.
However, to get that feeling you were looking for of privelaged private space, we could have different types of rooms that the Outfit Leader can set permissions on. Each room could provide some kind of feature or services, such as a Command Room (which holds map boards, command terminals, etc.), or an Officer's lounge (that could have Outfit Managment Terminals and whatnot). Other rooms could be a garage where only Engineers could go get things. Stuff like that would be fun to have. Naturally there would be one or more meeting halls or briefing rooms where everyone could get together freely. Lots of stuff we could come up with without having to include personal rooms.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#8 |
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Moderator
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Great sanctuary ideas, Hayoo. I had an idea for a sanc strike system, that I'll post eventually.
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Planetside-Idealab IRC and Forum Moderator. Echo Romeo Fan Fiction Mod. XBL Gamertag: Divine Bovine World of Warcraft - DarkSpear Roan - Level 16 Undead Warrior / Miner / Blacksmith |
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#9 |
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I'll create a thread in Wishilist for Sanc Strike ideas.
(edit: here it is: http://s3.invisionfree.com/Planetside_Idea...wtopic=82&st=0)
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#10 |
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Ive got it! A reason for personal rooms, using the idea of matrixing an enemy empire vehicle, you can then carry the matrix and put it in a storage locker in your personal quarters. Inside is a special vehicle terminal where you can take out your stolen vehicle, i propose an inventoy large enough to store say... 5 vehicle matrixes? Also perhaps a locker that is 3x larger that can only be accessed from here( for storing lots of AV ammo and large guns if you have them)
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#11 | |
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Planetside-Idealab IRC and Forum Moderator. Echo Romeo Fan Fiction Mod. XBL Gamertag: Divine Bovine World of Warcraft - DarkSpear Roan - Level 16 Undead Warrior / Miner / Blacksmith |
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#12 | |
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But what else would players do in their room? If they just store things, wouldn't players only spend about the same amount of time as they do in front of a locker or equpiment terminal? So the rest of the time, it would stand empty. In common areas this is not a problem as the lockers can be used by everyone. But for an outfit dorm or personal room, this is not the case. So what else could one do in the room to encourage more use out of it? Remember that the devs have to devote time and resources to create these things.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#13 | |
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#14 |
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That'd be spiffy.
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Planetside-Idealab IRC and Forum Moderator. Echo Romeo Fan Fiction Mod. XBL Gamertag: Divine Bovine World of Warcraft - DarkSpear Roan - Level 16 Undead Warrior / Miner / Blacksmith |
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#15 |
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Just had a very different idea that could work, but Im not sure if Id want it:
Remove the Sanctuaries Or at least, move them from land, up into space, using the Orbital Platforms ideas. Outfits and Alliances could then have their own station nodes, with meeting halls and garages, etc from which the troops would head "planetside" via either the HART or via a warpgate. These space based Sanctuaries would be hidden, possibly bored into asteroids or in a nebulea, or hidden in a black hole cluster or similar (all visible out of viewports from the stations). Well, maybe :P
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#16 | |
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But I think we convinced them we want the stations back, and that we also wanted sanctuary strikes in some form so long as it was fair and fun. Hopefully one of our brainstorms here will give them some good ideas to go on. :)
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#17 |
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Even if the sanctuaries were in space, which I say is an awesome idea, it would have to be enclosed, giving players with lower end pcs lag, like it does underground for Core Combat, even with a great computer, I lag a lot underground.
It would be cool though, if most of the unused space of the sanctuaries could be used to make one large city for each sanct. It could have meeting rooms for outfits, rooms for players who like the sim kind of thing, and even roads to help get around. There could even be a few rooms, almost like theaters, that the devs use to discuss new ideas with players while ingame. Possible even big celebration rooms to use if an empire wins a huge battle (instead of that **** team kill free-for-all) which could have stuff like a score board of who in the battle did the most, and what did they do. Like it would show who started the hack, and who killed the most enemies, and maybe even who brought the AMSs. That would be awesome. What the coolest thing I can think of for that kind of thing is maybe like having someone actually hired in real life to drive sunderers around in the city, like a bus driver, so it's a lot easier to get around. (no more random teleporting over the island) |
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#18 |
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I heartily agree with the city idea. Actually, we did some designing for an Empire fortress at the center of each Sanc. Head to about the second or third page for the decoration and architectural ideas we had.
Sanctuary Strikes/Empire Fortresses I think cities would easily fit around the fortress, and could provide some great urban combat before the invaders reached the command chambers. Also, I'd suggest implementing "taxi" routines (Listed on Page 2 of this thread) instead of hiring drivers. Heck, there could be real buses, and move as if autodriving, but in a longer path. Or even better, we could have a monorail/people-mover like at Disney World's Tomorrow Land. |
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#19 |
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Surely Hayoos monorail trains would be a good thing for transport in the sancs?
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#20 |
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if sanctuary strike is put in game the capitol would be hacked sepretly
the capitol would also have different levels YAY Minis Tilith GO GANDALF!
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#21 | |
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#22 |
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you MOVED MY POST!
Violatin of first admendment......... Again, :(
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#23 | |
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#24 |
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hmm.,..........
thats weird
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#25 |
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I cant really think off any real reason to add extra functions into a sanctuary in PS, in deeper games really and games with economy but in PS it serves one function and that is a safe place to meet and organise.
So make it easy for that to occur. I always find it difficult to get people to meet up in sanc, with a giant single sanc area the inclusion of several meeting plazas would be very good, stick equip terms and vehicle pads nearby and you're set. Add in a better teleport system (you choose destination) and you can have many plazas to prevent over crowding. Stick in some maps of the world that can be accessed and for command and outfit battleplans and wps to be seen easily, can include a whole multitude of new command do hickies on such a map (I prefer the idea of making such powerful command tools available to those either wishing to look or as in areas outside of the sanctuary the commanders themselves, if a grunt can get all the information why does he need a commander? :P ) That combined with the funky new architecture could help add in a new feel of belonging to an empire and hopefully increase teamwork. |
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#26 |
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Item storage is the number one practical reason developers provide housing. Considering that all PS weapons are free and we can only use the ones we're certed in, extra storage isn't enough a reason to allow personal rooms in Planetside. And we already have lockers to store things. Granted, meeting rooms and guild vaults allow for groups to gather in a role-playing setting to take screenshots and swap equipment, but what would a single room or office provide other than setting? I think if we can settle that question, dorms could be better justified to the devs.
Forgot I registered here... :blink: I'd like to comment on the above snippet, if I could. You are correct in that the number one reason for housing was for storage. The designers had also planned on player apartments to advance in conjunction with the player model. Pre-determined ranks were supposed to be the norm so that a you could tell the difference between a 'general's flat and a second lieutenant's studio'. The apartment was meant to be able to store any items you brought back from the battlefield. At the time, players also wanted in-game e-mail/message systems to be accessed within the apartments. With each apartment, you had the ability to store up to 6 vehicles in a garage and retrieve them anytime. If I remember correctly, the developers had stated that the only way to store your vehicle was to drive back to the Sanctuary. I'm sure as the issue of population locks and limits came into play, this would not be a viable option for many players. As you can see from the games original concept, apartments would have fit nicely, but times have changed. There are four primary corporations that offer professional growth opportunities and steady income: the mining industry, the technological industry, the science and research industry and the military industry. These corporations "sponsor" players - offer a starting apartment and a Personal Computer Terminal where they can access job assignments, news, and e-mail. Schwerpunkt |
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#27 |
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Add the Capital City onto the empires home continent so it may be fought in.
-Reginald |
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#28 | |
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Good god that's an awesome idea. I'd patent that if I were you. |
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#29 |
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anyone by anychance have any pictures
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#30 |
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I think i may have a solution.
Make the Sanc a Huge city like everyone wants, make meeting halls all the like in 4 different areas N,S,E,W and then you could have like a 3 ringed city. Outer would be like out skirts and main defense second ring could be the meeting halls and the veh terms and such and spawn areas. The center ring could be a citadel type fortrees base that would need mutliple gates hacked to reach a central core but would of course be near to impossible cuse where would be the fuin in havin ur sanc hacked and having no where to spawn. But in the Fortress there could be command stations virtual defenses like in a room you take control of a phalanz attack turret or jsut get in one. This is kinda off of the New Battlefeild 2 game you could have secific high ranking fighters giving commands as to where to reenforce the city if it came under attack and how many people are there. Cameras like in CS could be used to monotor the troop movement of the enemy and can be hacked from a certain part of that city and can be used to monitor that sector. Transportaion could be provided by people movers as someone said or mini teleports or taxis as someone else sayed. The city would have 4 teleport points into the normal battlefeild N,S,E,W and they could be made to take you anywhere. Also as an extra to the idea of huge cities if they are hacked and taken which would be extraordinary then players would spawn on a spacestation abve their sanc where they can use HARTs to drop into the city in certain areas with enough room (i.e. squares or gathering areas. And if the Empire that gets pushed out then they will get access to orbitl bombardment on a toned down scale for pin point accuracy. High lvl players would only be able to access it and would need a person sending an in platton outfit squad or personal message to give them coordinates. I think i may have covered all the ideas but it is not likely, any how hope all of yall like my ideas and how i put them together and hope the devs can put something together from it. OOOO and maybe there could be some people walking around the city as civys cuse this is a capital city not everyone is a soldier :D . (paragraph edits by Hayoo :) ) |
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#31 | |
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but all around-top-of-the-line ideas
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![]() spamming with crapy pics since September 04 --------------------------------------------------------------------- "Shoot em' all and let God sort em' out unfortunatly when he put his theory to test, it took 22 federal marshals to bring him down" ----------------------------------------------------------------------- ( \ / ) (O.o) (><) /_||_\ copy this bunny to help him rule the world... or DIE!!! |
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#32 |
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I like the idea of the e-mail system and veh storage in apartments. Would be very nice.
I think Hayoo's Maglev trains would be the best transportation. As for civilians, i don't think devs would spend time to write AI for something that would be purely for looks.
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#33 |
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although PS2 (planetside 2)
hey, PS2 (sony) Planetside 2 (PS2)(sony) hmmm... i feel somthing coming what i was saying maybe capitols would fit better in a new game, this patch would take several hours to load if it were in PS1 (planetside 1)
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#34 |
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Re: Sanctuary Capitols
Well now that we have homeworlds sounds like something cool.
Now if 1 player can be elected Emperor/President/Prime Minister and have abalities to update the empire's webpage. That would be nice.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#35 |
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Re: Sanctuary Capitols
i have an idea for the barracks stuff, if whenever you were to log off your character would appear in a chamber/bed that would display your name as belonging to you with your full Armour on, sort of like a implant terminal, then again i haven't played in two years and have no idea whats going on, im just bored waiting for the dumb updates
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#36 |
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Re: Sanctuary Capitols
What updates? =p
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#37 |
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Re: Sanctuary Capitols
well.mably the santuary must have a rest room,so when you log out on santuary you log on the rest room,there are medical terminal,a good's panel,and others
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#38 |
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Re: Sanctuary Capitols
You mean, the HART building?
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#39 |
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Re: Sanctuary Capitols
yes,like a HART building
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