SyndiComms Mobilization :: IRC Chat :: Home :: Wiki :: IdeaLab :: Stats :: Comics

Go Back   SyndiComms > Planetside Idealab > PlanetSide Wishlist
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread
Old 2004.07.15   #1
bwzman
Place any ideas you want about a Sea Expansion to planetside here.

Sea Towers: These would have two docks, one dock leads into a small boat creation bay. Only small 1 or 2 person boats can be made here (so people can't get stranded). 1 boat is like an ANT, if you have any vehicle you get it.

Nanite Rig: One of the bases in the sea, this rig harvests nanites. (add in what the base advantage should be.). It has one boat creation bay and one Air pad, like the ones at tech plants.
bwzman is offline   Reply With Quote
Old 2004.07.15   #2
IncomingFire
 
IncomingFire's Avatar
Send a message via AIM to IncomingFire View Xfire Profile
nanite rig has A.N.T.s that are like speed boats used to fill N.T.U.s at the different bases on the water {thinking something that looks like an oil rig} has an air vehicle creation pad at the top, and two platforms on the water used for creating boats and such. Ladders on the platforms legs provide a way up for infantry along with being able to get in by walking up the stairwells from the boat creation pads
__________________
-I rock your face off.
IdeaLab Member #9 yay!
IncomingFire is offline   Reply With Quote
Old 2004.07.15   #3
tjmonk15
Send a message via AIM to tjmonk15 Send a message via MSN to tjmonk15
Bases:

Seaport:
1 or 2 'harbor' areas with sea vechicle terminal
4 floors
basement:spawn and gen
1st floor: med center and access to harbor
2nd floor: access to cy along with some equip terms
3rd floor: air term and cc
cy: land veh term
Walls: surround base on 3 sides and open into water. walls extend a little ways into water. far enough to leave anyone tryin to swin around them as easy prey for turrets. 2 entrances to base from front right and left.

Floating Base:
Built on water.
Air and Water terms.
3 Floors, 1 above water level, 2 under.
Torpedo Defense and Flak Cannons.
Lots of open area on base: comfortably fits 6 Gals.
Boats can 'dock' at the edge of the base.
Ramps allowing Deliverers access.

Nanite Rig:(bwzman and orange)
Built on water
Air and Water Terms
1 Floor above water, 1 below
Torpedo and flak defense
A.N.T. Boats can fill up at stations within these facilities
----------------------------------------------------------------
Towers:

Sea Tower:(bwxman)
2 docks
1 sea veh term(small boats only)
2 air veh term
4 floors:
1=exit to sea veh
2=spawn
3=cc
4=exit to air terms

Defense outpost:
1 dock with sea term
1 air pad(repair/rearm only)
4 torpedos underneath
4 floors:
1=spawns(underwater) and access to torpedo defenses
2=exit to sea terms
3=cc
4=exit to rearm pad & 2 flak cannons
------------------------------------------------------------
Boats:

Carrier: (not right away.....too complex with inside and air terms)
armor of lodestar or gal
2-4 25mm rotating guns positioned along deck(360 degree turning)
2 air veh terms in tower on deck
no actual access to deck. if u bail and land on deck u will be transported inside.
open inside like indoors of building. people can walk around goto med station etc. max of 10 passenger not including pilot and gunners
10kph

Cruiser:
2 flak cannons one in front and back(360 turning radius)
1 85mm foward firing cannon(60 turning radius)
3 passengers
20kph

Battleship:
3 35mm rotating guns, one foward and back have 180 turning, one in center has 360
2 100mm Cannon, one foward and one back.
1 quad flak cannon in center(360, can only aim upwards)
2 torpedo bays, one aft and other starboard.(aft=left )
can carry 1 veh
no passengers cept in veh
17kph

Scout:
2 flak cannons, front and back, upwards aiming 360 turn
no passengers
can lay mines
40kph

Transport:
no weps
15 passengers
carries 2 veh
25kph
--------------------------------------------------------------
Subs:

Subs:
(very limited sight distance)
Attack:
20KpH
4 Torpedo bays: 2 front, 2 back
Basic Sonar

Stealth:
10KpH
1 Torpedo bay:foward
Advanced Sonar

Missile:
12KpH
2 AA Missile Launchers
No Sonar

TR: Stealth
20KpH
3 Torpedo bay:2 forward, 1 back
Basic Sonar

NC: Stealth
15KpH
4 Advanced Torpedo Bays, 2 forward, 2 back
Basic Sonar

VS: Stealth
17KpH
3 Torpedo Bays, 2 forward, 1 back
Advanced Sonar
--------------------------------------------------------
Ideas:

Sonar:
Basic: Detects ships and non stealth subs with engines running
Advanced: Detects any ship or sub that is running an engine
----------------------------
Torpedos:
Basic:
100m lockon range
full dmg to ships, 1/2 to subs and base defense

Advanced:
250m Lockon range
full dmg to anything, 1.5x to deli's
will not lock on to friendlies
----------------------------
-torpedos on floating base would be advanced
-torpedos on reaver would be basic
-bases have basic sonar within 50m of the actual base
-sonar bouys are advanced sonar and benefit friendly base if in SOI

Compilation of all sea ideas from my other post as well as a few others
__________________

tjmonk15 is offline   Reply With Quote
Old 2004.07.15   #4
bwzman
excellent.
bwzman is offline   Reply With Quote
Old 2004.07.16   #5
IncomingFire
 
IncomingFire's Avatar
Send a message via AIM to IncomingFire View Xfire Profile
I'm not going to be posting on this thread until I come up with some real ideas for it
__________________
-I rock your face off.
IdeaLab Member #9 yay!
IncomingFire is offline   Reply With Quote
Old 2004.08.08   #6
smiley guy
i like your idea a lot i just posted one about the same thing just mine was a lil more on the war fare side with a whole squad haveing a battle ship and trying to take oil rigs and ocean bases :D :D :D
smiley guy is offline   Reply With Quote
Old 2004.08.08   #7
smiley guy
on second thought i think u r going to far no torpedos bigger canons need and no subs with subs it would be not kool :angry: :angry: :angry: but i like the sea base idea and i think air craft cariies are needed a lot even if u need to desing whole new air craft.
smiley guy is offline   Reply With Quote
Old 2004.08.28   #8
bwzman
bump, please, this is the ORIGINAL sea warfare thread, to keep all ideas condensed keep sea warfare/sea vehicles in this thread!
bwzman is offline   Reply With Quote
Old 2004.09.13   #9
Hayoo
 
Hayoo's Avatar
Send a message via AIM to Hayoo Send a message via MSN to Hayoo Send a message via Yahoo to Hayoo
Bump. :) Anyone have any illustrations to go with their ideas? I still have copies of Bwzman's water tower models. Bwzman, did you already post them here? I don't recall seeing them.
__________________
Hayoo is balanced and working as intended

Planetside Idealab
Visionsofthering - LOTRO concepts site
Spaceflight Online - MMO Design
Hayoo is offline   Reply With Quote
Old 2004.09.13   #10
bwzman
lol...I lost them, I had to reformat my comp, if you could post them, I'd like to get them back :D
bwzman is offline   Reply With Quote
Old 2004.09.13   #11
Hayoo
 
Hayoo's Avatar
Send a message via AIM to Hayoo Send a message via MSN to Hayoo Send a message via Yahoo to Hayoo
Here you go. :)


by bwzman



by bwzman


I've made it a habit to save copies of players' concept art on the official forums just in case this kind of thing happens. :)
__________________
Hayoo is balanced and working as intended

Planetside Idealab
Visionsofthering - LOTRO concepts site
Spaceflight Online - MMO Design
Hayoo is offline   Reply With Quote
Old 2004.09.13   #12
bwzman
hah, thx!
bwzman is offline   Reply With Quote
Old 2004.09.17   #13
evregade
 
evregade's Avatar
Send a message via MSN to evregade
WARNING: LARGE This is an OLD idea i had way back many months ago

Okay this thread is for two purposes.

1- To wonder if they were planning(or still are planning) to use the very large ocean areas around each cont.

2- Show my ideas for a sea expansion, which based on previous posts about such on the old forums, seems to be held high in public opinion.

Heres my Idea on how to do a Sea Expansion that wouldn't recieve the loathing Core Combat is currently enduring-

Normal PS Player Integration.

How will this be more integrated into Planetside in a way Core Combat Wasn't?

- Most bases in this expansion are accesable to the public who dont have the expansion and can be hacked by them, its the guns and vehicles that are not accesable.

-People will be able to use the new HSST( High Speed Sea Transport, similar to the HART, but travels to the HSST Center on each continent)

-The vehicles that come with this expansion will have some impact on the normal game while being able to be incredibly useful against the other vehicles included in the expansion.

-Core Combat Mods will effect all bases and SFDs

*On a side note, New Aquatics-Certs(A-certs) will be given 1 every 2 levels(starting with 3 at level 1) you advance in BR.

What New Vehicles are Included?

The Vehicles will be described by class and color coded for Empire Specific/ Common Pool.

VEHICLE TYPE- Aquatic Support( 1 A-cert, Ground Support Required)

Name- Aquatic Spawn Pier (ASP)
Function- Spawning point for infantry battling in a Seafloor Force Dome(SFD)- Above Water
Purchased At- Ferry Center
How it works- Troops spawn on the above water platform, and can load into a docked vehicle, or jump down into the beam leading to the SFD
Armor- Heavy

Name- Mobile Regeneration Barge (MRB)-Above Water
Function- To repair damaged ships/subs
Purchased At- Ferry Center
How it works- Like a Loadstar, Vehicles are only repaired though, not carried along with it.
Armor- Extreme

VEHICLE TYPE- Aquatic Transport( 1 A-cert, Ground Transport Required)

Name- Skimmer ©
Function- Light Sea Troop Transport-Above Water
Slots- Pilot, 4 Passengers, 1 Gunner
Weapon- 35mm Turret with 360* turn 80* upswing.
Weapon Mounting- On the top of the Vehicle
Speed- 90 kph
Armor- Medium

Name-Lurker-Submersable ©
Function- Heavy Sea Transport
Slots- Pilot, 5 Passengers, 2 MAXs, 3 Gunners
Weapons- Three 20mm Turrets with 360* turn 60* upswing(disabled when submerged)
Weapon Mountings- 1 turret centered on front/top 2 on rear/top 1 left 1 right
Speed-75 kph above 65 kph below
Armor- Heavy

VEHICLE TYPE- Submarines( 2 A-certs, Light Scout or Air Cavalry required)- All non torpedo weapons(aside from vanu shockwaves) are none usable when submerged.

LIGHT SUBS

Name- Echo- Submersable ©
Function- Light Scout Craft
Slots- Pilot w/ Gun
Weapons- Hunter Torpedo, works like a slow speed stryker, locked permanenty to front of sub.
Weapon Mountings- 2 Torpedo Tubes on each side of the front of the craft torpedos have dumb-fire and lock on modes
Speed- 85 kph above 80 below
Armor- Light

MEDIUM SUBS

Name- Hammerhead-Submersable (NC)
Function- Medium Attack Craft
Slots- Pilot w/ Gun, 2 Gunners, 1 AA Gunner
Weapons- Front Hunter, 2 rear Hunters, 1 Skyguard Missle Launch Platform(SMLP)
Weapon Mountings- Like the Echo, One on each side with a 160* turning 75* downswing, On the top in the middle
Speed- 65 kph both
Armor- Medium

Name- Nautilus-Submersable (TR)
Function- Medium Attack Craft
Slots- Pilot, 2 Gunners, 2 AA Gunners
Weapons- 2 Hunters, 2 Heavy Burster Flak Cannons
Weapon Mountings- 1 on front/bottom 1 on rear/bottom with 200* turn and 75* downswing, top/front rear/front
Speed- 65 kph above 70 kph above
Armor- Medium (less than NC version)

Name- Orca- Submersable (VS)
Function- Medium Scout Craft
Slots- Pilot, 1 Gunner, 2 AA Gunners
Weapons- Shockwave Cannon (Fires an expanding burst that travels 100 meters, lowering in damage as it goes on), 2 Twin Starfire Pods
Weapon Mountings- Bottom with 360* turn 80* downswing, top/front and top/rear
Speed- 70 kph both- Special - When the pilot uses the HydroRepulsors the craft may "Afterburn" at 90 kph but all guns are inoperative till "Afterburn" is shut off and sub returns to normal speed.
Armor- Light (almost medium)

ASSAULT SUBS

Name- Fathom- Submerseble (NC)
Function- Heavy Attack Submarine
Slots- Pilot, 5 Gunners, 2 AA Gunners
Weapons- 3 Ravager Torpedos( Work like phoenixes, same damage as hunters), 2 150mm Cannons, 2 SLMPs
Weapon Mountings- Two Ravagers on bottom/middle/rear One on back, 1 on each side of the rear SLMP, 1 on the front/top 1 on the middle-rear/top
Speed- 45 kph above 50 kph below
Armor- Extreme

Name- League- Submerseble (TR)
Function- Heavy Attack Submarine
Slots- Pilot, 5 Gunners, 3 AA Gunners
Weapons- 4 Hunters, 1 Triple-120mm Cannon(very fast ROF due to 3 turrets), 3 Heavy Burster Flak Cannons
Weapon Mountings- 1 on each side of front/bottom 1 on each side of rear/bottom each with 180* turn and 60* downswing, middle/top on a raised area.
Speed- 50 kph both
Armor- Very Heavy

Name- Whirlpool- Submerseble (VS)
Function- Medium Attack Submarine
Slots- Pilot w/ Gun, 3 Gunners, 2 AA Gunners
Weapons- 3 Shockwave Cannons, 1 Heavy Rail Beam, 2 Twin Starfire Pods
Weapon Mountings- 1 locked on front under pilot control/ 2 on bottom/middle with 180* turn(1 facing front 1 facing back for 360* coverage) 80* downswing,on top/middle on a raised platform, one on each side(right/left) of Rail Beam
Speed- 60 kph both
Armor- Heavy

VEHICLE CLASS- Battleship(2 A-certs, Armored Assault Required)

Name- Riptide- Above only (NC)
Function- Submarine Suppression/ Cruiser
Slots- Pilot, 3 Gunners, 2 AA Gunners, 1 Depth Charge Gunner
Weapons- 2 175mm Cannons, 1 275mm Cannon, 2 SLMPs, 1 Imploder Depth Charge Pod
Weapon Mountings- 1 on front/top 1 on rear/top, middle/top on raised platform, bottom/center immobile(like a liberator bomber posistion)
Speed- 40 kph
Armor- Fortified

Name- Hurricane- Above only (TR)
Function- Submarine Hunter/ Battleship
Slots- Pilot, 4 Gunners, 1 AA Gunner, 2 Depth Charge Gunners
Weapons- 4 150mm Cannons, 1 Quad-Assault Burster Cannon, 2 Imploder Mobile Depth Charge Pods( capable of going left-right on the bottom of the ship)
Weapon Mountings- 1 on each corner of the top, in the top/center, 1 bottom/front 1 bottom/rear
Speed- 45 kph
Armor- Extreme

Name- Tsunami- Above only (VS)
Function- Battleship Destroyer/ Sub Locator
Slots- Pilot, 4 Gunners, 2 AA Gunners
Weapons- 2 Heavy Rail Beams, 2 Hydrolic Pressurizers(creates a wave of pressurized water capable of smashing a submarine- does more damage the further the sub is down), 2 Triple-Quasar Cannons( for AA support)
Weapon Mountings- Both on raised platform 1 on front 1 on back of platform, bottom/front bottom/rear facing down, top/front and top/rear
Speed- 50 kph
Armor- Very Heavy

VEHICLE TYPE- Aircraft Carrier (3 A-certs, Air Support required)

Name- Posideon ©
Function- Creation and Repair of Aircraft at sea
Slots- Pilot(can go on deck and buy a vehicle when deployed-takes 30 seconds to deploy/undeploy), 4 Skeeter/Reaver/Liberator Pads, 2 Galaxy/Loadstar Pads, 2 Dropship/Air Vehicle Terminals, Equipment Terminals in Pilots Room
Weapons- 4 Phanlax Rocklet Turrets, 2 Skyguard Flak Rocket Turrets
Weapon Mountings- 1 on each corner, middle/right and middle/left both on raised platforms
Speed- 30kph
Armor- Unbreakable( EXTREMELY HEAVY)

What New Bases Will be Included?

BASES-

Submarine Pen

Purpose- Creates Submarines for your empire, gives double construction time for all lattice connected seabases
Defense- 2 Phanlax Turrets, 2 Automatic Hunter Torpedo Turrets
Internals- Generator, Control Console, Equipment Terminals, 2 Submarine Terminals

Shipyard

Purpose- Creation of Battleships/ Rearming and Repair of all Sea Vehicles, gives double armor to all lattice linked seabase underwater defenses
Defense- 3 Phanlax Turrets, 2 Automatic Hunter Torpedo Turrets
Internals- Generator, Control Console, Equipment Terminals, Repair Nodes(if destroyed the repair crane stops working), Medical Terminal, 1 Ship Terminal

Ferry Center

Purpose- Production of Support and Transport Ships/Rearming of troops at sea, provides IFF locks at all lattice linked seabase, seadock doors.
Defense- 4 Phanlax Turrets
Internals- Generator, Control Console, Equipment Terminals, Medical Terminals, Implant Terminals, Lockers, 2 Transport Ship Vehicle Terminals

CRITICAL NEW BUILDING- HSST Center( 1 per continent)

Purpose- Docking Point for the High Speed Sea Transport, which comes from the sanctuary, 1 every 2 minutes(3 at sanc)
Defense- 5 Phanlax Turrets, 4 Automatic Hunter Torpedo Turrets
Internals- Generator, Backup Generator(1/2 health of normal gen), Control Consoles-2 (both must be hacked when 20 minute hack is up, if 1 falls out of hack, the timer gains time rather than loose it. If the timer hits 20 again the hack fails), Equipment Terminals, Lockers, Medical Terminals, HSST Dock Points'

SEAFLOOR FORCE DOMES- 3 domes underwater at each continent, 1 dome must be owned by your empire to hack the HSST Center

These are large fortified mazes, protected from water by the force dome. There is a 5 minute Control Console in the center of this concrete jungle. These domes control the Oceanic Shield Net built around each continent, which prevent enemy ships from entering the continent(enemy HSST included of course) If all 3 are controled by an empire then the other 2 cannot get thier HSST in even if they own the center. When 2 of the 3 are owned by an empire the empire not owning a dome cannot get a HSST in even if they own the center.

These domes are not reachable by the common public players, only people with the expansion can use them.

Negative Aspects(to players) that are required for Sony to make money selling this if it ever were to be made.

- Only Players with the Expansion may gun for the ships, but they can use the HSST.

- It would of course cost as much as Core Combat did

Simple Problems that could arise/ things that would have to be done

- Rivers that go through the continent would have to be added(should be)

-Cyssor would be a MAJOR battle area as its a bunch of islands.

-Searhus, having islands would also experience higher player activity

- People who are stupid enough to do it can beach thier ship/sub (there
evregade is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 0616.


Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.