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#1 |
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This is the PlanetSide: Space thread, post your ideas about a space expansion!
BACK STORY: -As the Sanctuaries grew, they became the sprawling capitol cities of each empire. The NC and TR Sanctuaries built walls around their capitols because of impending threat of a water based assault. The VS decided not to build walls since their vehicles can dominate the seas. Each the areas around the HART are the most dense parts of the cities, getting less dense as it reaches the center, or suburbs. -Due to the large and increasing civilian numbers on the sanctuary, the Main forces of each empire relocated their bases to the orbital stations in space. These are the new sanctuaries, while the civilian cities became the capitol cities of each empire. The Capitol Cities are directly linked to the Orbital Station, and can be drop podded to at all times, even if enemies own your capitol. -Since the relocation to space, the empires have increased research on many new space vehicles. Currently, each empire has 1 empire specific fighter ship and access to more common pool spacecraft. ------------------------------------------------------------------ Vehicals & Space Stations Space Station Classes: --Territorial Space Station: This space station is small inside, with two small vehical creation pads. The corridors are small so vehicals can't travel in them. --Hangar Space Station: This space station is larger than the TSS. It has one large hangar with a large vehical pad in it, and and a small hangar with a small vehical pad in it. --HART Space Station: These are the Sanctuaries of each empire. These enormous craft have 5 Large Hangars and 5 Small Hangars. These are unreachable by other empires. They also have the Orbital Strike Guns, and the Drop pod launchers. --What Space Stations do you want to add? Space Vehical Classes: --Interceptor: Like a scout ship fast but lightly armed and armored --Superiority: Two weapons (main gun, some kind of missles or heavy weapons)average speed, average armor (by average I mean not overly excessive in either way, too little or too much). --Bomber: Two weapons (main gun, heavy missles designed especially for damaging capital ships and are "dumb"), slow with alot of armor but depend on superiority and interceptor class for support. --Cruiser: Usually 4 people to operate this craft to full ability. 1 pilot, 3 or more gunners. The pilot does not have access to weapons. These are a little more armor than bombers, but require more people to equal the fire power. Can also fire at multiple targets unlike the Bomber. The speed is just a little faster than a bomber. Only Created in Large Hangars. --Capitol: These ships usually have 2 pilots, 1 for left-right movement, and 1 for up down movements (tentative). Around 4+ gunners, and 8 passengers. Can hold multiple Interceptor Class vehicals (4 can be held in the underbelly cargo. Can be manned and deployed in mid flight). Can only be created in Large Hangars. Can rearm the interceptor class vehicals, if they are in the bay. Can repair them if a CE is either pilot, gunner, or passenger. --------CDL-ORANGE ideas-------- TR - Gattling cannon that actually fires bullets {I know it's space but they did it in Macross/Robotech so I can do it here}, secondary is some type of tracking missile, faster than the other two at the cost of some armor. Gattling cannon extreme rate of fire but each shot only does minimal damage, the secondary missiles take 3-4 to kill a V.S. fighter {out of a 2 shot clip possibly??} and 7-9 on the N.C. fighter. VS - two medium damage lasers, secondary a "dumb" ball of plasma, not as fast as the TR E.S.V. {still faster than the NC} but able to make tighter turns and possibly some sort of jamming device that would make it slightly harder for missles to lock on. NC - one cannon that fires a rather large laser beam that can kill the other two in about two shots, secondary lays mines, slow and not very maneuverable but has a crapload of armor so TR and VS pilots would still be able to kill it if they used their maneuverablity to their advantage. So far I've decided about this one is that the mines will be stationary and will be set off when you say get within 5 meters of them causing splash damage in all directions. --------BWZman ideas------------- NC Intrepid (Superiority Class), this ship would have machine guns exactly like that of the reaver, it also has 2 large Pheonix TYPE2 pods, that can fire at the same time, with a reload after each shot (reload is 1 second). You can only reload after the previous shots either hit their target, or you remotely detonated them (click fire again.) -The Pheonix TYPE2 rockets are dumb fire for one second, and then lock on to the ship you originally fired at. They then seek the target for 3 to 5 seconds. These rockets would have 1.5x the speed and the same turning radius of a regular pheonix. Here's a concept pic: ![]() ~~~~~~ |
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#2 |
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what all does the space station have? weapons? it has two hangers in it does it spawn planes or new space fighters? is it pilotable?
but in any case here are a view ideas I had: 1 - move sanctuary to space 2 - mobile bases (capital ships as a name maybe?) controled by outfits that are able to repair and refuel NTU's from the sanctuary {haven't quite worked out how base caps would work yet if they should happen at all} 3 - orbital bombardments 4 - fighter craft of course with units like a scout {fast, small, cloaks}, assault bomber {carrys many torpedos that do the most damage to capital ships, slow, two seater}, assault {general attack craft} 5 - fighter craft repair and rearm in hangers at the mobile bases EDIT: Feel free to do your own models if you want to I don't have a clue what I'm doing yet in GMax
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#3 |
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BACK STORY:
As the Sanctuaries grew, they became the sprawling capitol cities of each empire. The NC and TR Sanctuaries built walls around their capitols because of impending threat of a water based assault. The VS decided not to build walls since their vehicles can dominate the seas. Each the areas around the HART are the most dense parts of the cities, getting less dense as it reaches the center, or suburbs. Due to the large and increasing civilian numbers on the sanctuary, the Main forces of each empire relocated their bases to the orbital stations in space. These are the new sanctuaries, while the civilian cities became the capitol cities of each empire. The Capitol Cities are directly linked to the Orbital Station, and can be drop podded to at all times, even if enemies own your capitol. Since the relocation to space, the empires have increased research on many new space vehicles. Currently, each empire has 1 empire specific fighter ship and access to more common pool spacecraft. Add more to this if you want, as you can see I left it open for addition. |
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#4 |
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yeah I didn't have a clue as to what to do with empire specific but here are some ideas I had:
TR - Gattling cannon that actually fires bullets {I know it's space but they did it in Macross/Robotech so I can do it here}, secondary is some type of tracking missile, faster than the other two at the cost of some armor VS - two medium damage lasers, secondary a "dumb" ball of plasma, not as fast as the TR E.S.V. {still faster than the NC} but able to make tighter turns and possibly some sort of jamming device that would make it slightly harder for missles to lock on NC - one cannon that fires a rather large laser beam that can kill the other two in about two shots, secondary lays mines, slow and not very maneuverable but has a crapload of armor so TR and VS pilots would still be able to kill it if they used their maneuverablity to their advantage working on some stuff for the capital ships next
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#5 |
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cool, I edited the original post and added in your stuff. try and keep it more technical like you did in the NC one (it can kill other fighters in two shots), because I have no Idea how strong the VS and TR one are.
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#6 |
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sorry had just gotten in and was tired from mowing lawns but here are some further thoughts on the empire specific vehicles:
TR - gattling cannon extreme rate of fire but each shot only does minimal damage, the secondary missiles take 3-4 to kill a V.S. fighter {out of a 2 shot clip possibly??} and 7-9 on the N.C. fighter VS - main gun: 9 shots to take down N.C., 4-5 for T.R., secondary: 5 shots N.C., 2 T.R. NC - only so far I've decided about this one is that the mines will be stationary and will be set off when you say get within 5 meters of them causing splash damage in all directions
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#7 |
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How about the VS lasers have extreme range, like that of a burster max.
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#8 |
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CoF and distance is too much for me to think about right now maybe later
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#9 |
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Maybe the VS one should have duel lancer blasts, but since it it almost always moving, the CoF is bloomed, when it stops, the CoF unblooms.
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#10 |
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I was thinking that since it was space movement and such wouldn't be a huge factor in accuracy seeing as how your basically standing still even though you aren't {you understand what I'm saying??} so I was thinking that setting an unchangable CoF that was just barely bloomed, distance I'm gonna be doing some tests in game with tomorrow maybe depending if I can fix my comp {Litestep doesn't wanna uninstall}
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#11 |
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Well, if we make the CoF barely bloom, it would make Double lancers extremely powerful.
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#12 |
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maybe I should elaborate all the weapons would have about the same CoF
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#13 |
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I added an NC 'Interceptor' Space ship, including a new Pheonix Type2 weapon. Concept art Included.
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#14 |
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what if each empire had a set of 3 empire specific vehicle classes and then abour 5 or so common pool.
The 3 E.S.V. classes would be something like this { these are intended to be very general }: Interceptor - Like a scout ship fast but lightly armed and armored Superiority - Two weapons { main gun, some kind of tracking missles }, average speed, average armor { by average I mean not overly excessive in either way, too little or too much } Bomber - Two weapons { main gun, heavy missles designed especially for damaging capital ships and are "dumb" }, slow with alot of armor but depend on superiority and interceptor class for support
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#15 |
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I'll rename the NC Interceptor into the Intrepid, it is a Superiority fighter.
I also added Orange's Vehical Class ideas. I also created Cruiser Class vehicles and Capitol Class. All in original Post. |
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#16 |
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--Capitol: These ships usually have 2 pilots, 1 for left-right movement, and 1 for up down movements (tentative). Around 4+ gunners, and 8 passengers. Can hold multiple Interceptor Class vehicals (4 can be held in the underbelly cargo. Can be manned and deployed in mid flight). Can only be created in Large Hangars. Can rearm the interceptor class vehicals, if they are in the bay. Can repair them if a CE is either pilot, gunner, or passenger.
The two pilot idea wouldn't work out how about instead one pilot, and it can repair by having a specially certed engineer use a repair panel/console in the bridge and according to the extent of the damages the longer it will take for the repairs to be done of course, and they can be created at the space station sanctuary and instead of having conts have just 3 sectors one for each empire in which there is a large space station sanctuary and several smaller ones for repair and rearm by the capital ships and cruiser ships, both the smaller stations along with the capital and cruiser ships can be captured by enemy troops either through landing in through the vehicle bays or with a common pool troop transport that when landed over certain areas can dock with the ship and open a hatch to allow the troops to board.....I've got more floating around in my head it's just a little hard to solidify right now EDIT: Finishing up an idea on weapon distances for fighters the distances for the main weapons should hover around 250 meters and the secondary on the vs 200-240 meters EDIT EDIT: Working on some new ideas and filling out others hope to have them here by tomorrow night
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#17 |
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Ok so that night I went to a friends and left my notebook there along with a bunch of other things and wont see them until the end of this week so yeah I won't have those ideas up for awhile
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#18 |
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Now what about the areas you'll actually be fighting in? The space equivelence of continents? And how will you get from one sector to the other?
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#19 |
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I would personally like to see moving from sector to sector seamless but that is unlikely and to tell you the truth as far as I see it right now each sector will have a base that is much like the capitol building is now except once you cap that base you've captured the sector, and yeah I need to find that notebook
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#20 |
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I'll cook something up ;)
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#21 |
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space is to far a head we need to have sea wars 1st then space wat r u even going to do find the big dipper.. :ph43r:
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#22 |
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bumpity.
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#23 |
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Moderator
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Ideas I have to contribute:
- Outfit-owned capitol ships - Asteroid bases - EVA MAXes
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#24 |
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BFRs in space perhaps?
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#25 |
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Only in flight mode though.
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#26 |
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Ah, if this were implemented, and successfully so, I'd probably cry tears of joy. Capitol vessels thundering slowly towards enemy spaceyards, fighter (reaver and mosq variants, or new types) streaking back and forth, EVA MAXs blasting at one another on the surface of the Cap Ships, and BFRs dueling around an asteroid base.
The problem is how to make it all work. First off, the "Bending" that has scattered our beloved Auraxis to the far reaches of space means that the the stations would only orbit certain conts, which kinda screws up the OS and drop pod station idea. It also interferes with the proposed back story. Tentative Concept: Since the caverns are now supposedly inside asteroids, and still seem to be close together, they might be in an asteroid field. This field would have large "pockets," of relatively empty space. This could be where the space combat takes place. Each pocket would have a few base-sized asteroids or stations, which would serve varying functions like the ground facilities. There could be one or two warpgates to other space regions, and then, in keeping with the story, two facilities on opposite sides of the region. Each "Core" facility would be like the other bases, except that it would contain a "doorway" into one of the caverns. This has some problems, like leaving the space region open to invasion from those who bought the expansion, but as I said, it is a tentative concept. Attention must also be payed to the area. It needs to be big enough for vehicular combat, yet must be contained somehow. On the ground, vehicles lose power when they have traveled too far from the warpgates. In space, that won't fly, if you'll excuse the pun. An asteroid field would be the perfect excuse to stay put. the sector would be surrounded by asteroids, and any ship traveling too far would get an "Asteroid Impact!" message, as well as taking severe damage. Next up, gameplay. I've played a great deal of sci-fi games, and only two models are really available. 1) The first is the generic "screw physics, lets kill" model, which is enjoyable, relatively easy to understand, and might transition well to this game. It features a lack of gravity or orientation, and could most likely allow space-borne infantry/MAXs as well as vehicles. 2)The other model is something I've only ever seen in one game: Heavy Gear 2. Gears are a midway between Mechs and MAXs, and can be used in all environments. The game featured several levels that took place in space, and while there was a limit on velocity, it was exceedingly realistic. Best of all, players could land on ships and asteroids by positioning themselves correctly and using magnetic/adhesive footpads. This would be great for boarding, and fighting around Capitol ships. The major downside is that maneuvering is difficult. I have not seen either model applied to an MMOG, so I don't know how bad lag could be. Ideally, a middle ground could be found between the two. -More comments to come later. |
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#27 |
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Hmm, Redford, that idea about grouping all the Caverns together sounds good for my own space thread (which has a nerfed version on these forums).
Someone else was asking about Space access to the caves.
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#28 |
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Space Map would look something like this...but it's not totally complete, feel free to edit add on:
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#29 |
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Thats pretty good
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#30 | |
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Quote:
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