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#1 |
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Neutral Empire Concept.
Ok here is a concept of an actual neutral (4th empire) players.
Starting inventory. Standard Exosuite, AMP, Supressor, REK, ammo. Give them access only to common-pool items (no empire specific weapons or maxs) unless they contract (Tempary join) an empire. They can access any powered neutral/AT terminal. All others need to be hacked. Any facility they hack reverts to a neutral state unless they are contracted to an empire. Then ownership of facility goes to the empire that is in the contract. All other neutral players apear as enemies (can kill them for XP) unless they are in the same squad/platoon or outfit. You can invite them to your squad (asuming you didn't kill one another.) When contracted out to an empire give them 30% limit on grief points. Instead of getting grief lock the get kicked from empire for "breach of contract" and are locked from joining that empire for a set time. Individuals can join empire while squad/platoon leaders and outfit leaders can assigned there whol team to an empire.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#2 |
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Re: Neutral Empire Concept.
Hmm, nice idea, but there wouldn't be a lot of action for those guys. And how are they meant to invite each other into a squad/platoon/outfit when they're all enemies of each other? I see the sense in individuals assigning themeselves to an empire, but when a squad/platoon/outfit leader tries to get their team into and empire, there may be some who aren't allowed into it. You could get rid of the idea for the team empire invite thingy, or have a message that says "Someone in your squad/platoon/outfit cannot join the Terran Republic/Vanu Sovereignty/New Conglomerate."
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#3 |
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Re: Neutral Empire Concept.
Type /invite /pinvite /outfitinvite <player name>
or walk up to them and hit g and hit invite They will aprear as enemies with red crosshairs and name untill invited then it would turn green (friend) You will just need the self discipline (and find someone with the same) and not kill them. Basicly with neutrality you have two or three options. Go solo (and I mean solo everyon is your enemy Good Luck) Be a mercinary and jump from empire to empire. Form a warband of other neutral members and raise havock together.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#4 |
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Re: Neutral Empire Concept.
Oh, yeah, I forgot about the /invite commands, I meant about approuching them. I'm not sure people want to go solo forever, waste of charaacter. Warband, hmm, cool.
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#5 |
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Re: Neutral Empire Concept.
Just... no. The whole point of the game is for your empire to win. Not to killwhore for teh EXPzorz lulz.
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#6 | |
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Re: Neutral Empire Concept.
Quote:
You meen like the current Black Ops force? With the super health and super stamina yeah that is the worst way to put it. Never did I say give the kill whores 1000 HP/AP/Stim. That empire was suposed to be a GM Dev only race.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#7 |
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Re: Neutral Empire Concept.
Well since I would like to see this as a possibility too, heres some ideas from me to help mold your idea...
http://forums.station.sony.com/ps/po...id=88000012255 http://forums.station.sony.com/ps/po...id=88000007617 Some highlights from the above link ...7617... Outfit Contracts with Empires Certifications Training Areas for Independent Players Spawning Locations Soloing Outfit Home Bases. NTU Changes From Idea Lab Request NTU changes to be made with this, to make the supply of NTU to bases to be more of a outfit role, rather than a empire general role. Again increasing the role of outfits, instead of the empire in general, to take care of a base. http://www.planetside-idealab.com/id..._changes.shtml http://forums.station.sony.com/ps/po...id=88000003739 Part 2: Training Areas OR BETTER YET, make a much better way to setup the Test Server, to play on, then I can train players much easier (no timer on character switch, unlimited number of forget alls). http://forums.station.sony.com/ps/po...id=88000003739 http://forums.station.sony.com/ps/po...c_id=300349728 Again I would rather fight for my outfit in this game than for a Zergful Empire that has no idea of tactics or logistics. Last edited by zolop : 2008.01.13 at 2009. |
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#8 | |
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Re: Neutral Empire Concept.
Quote:
I really like how the grief system for this idea is. |
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#9 |
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Re: Neutral Empire Concept.
To give them a more mercenary tune, perhaps they could gain empire specific "xp" when they are part of said empire's squad/platoon. This empire "xp" or points could be rendered for that empire's specific equipment.
On top of that, I would consider some specific equipment for the 4th emp that enhances their mercenary status. These could define a more saboteur status amongst their number. Some could be: -Faster recharg ANT -An NTU draining Heavy Assault weapon -An Stronger Jammer grenade (both handheld and ammunition) -An short timer, slow fire rate, EMP rocket with Anti Vehicular If the 4th emp troop decides to stay completely neutral, he becomes a target for all 3 empires. This means that forming alegiances with the 3 empires is a desirable proposition. A system that can help this is some sort of interface tab that has an option to choose your allegiance. If one of the 3 is selected, you cannot change sides for an amount of time (3hrs or so seem reasonable?). Like I mentioned before, once allied to that empire, you can gain "xp" with them. While you could "buy" empire specific equipment with the propper xp, this ofcourse drains your xp bar with that empire. This necesity to buy eqipment goes away when you reach BR 25 , giving you full access to that empire. The catch would be that you can only have ONE BR 25, not all 3.
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"Un momento...REALMENTE estoy hablando espaņol!" "Oh no. Soy un narcotraficante colombiano." |
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#10 |
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Re: Neutral Empire Concept.
Interesting. I guess the biggest draw for many players would be the ability to always fight on a winning side. :P Personally, I'd prefer having just the three current empires but it is an interesting concept.
I have some questions:
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#11 | ||||||||
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Re: Neutral Empire Concept.
Quote:
I have some questions:
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#12 |
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Re: Neutral Empire Concept.
I think the whole Merc idea is kinda cool, although we probably will never see anything like this
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