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#1 |
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Starside Chapter 2.1 (Starship Weapon systems)
I ment to add these in the 2nd starship thread. However it apears after a certian time has passed editing of threads are no longer allowed.
So here are some MSPaint concepts of Starship weapons system. along with a description. Sorry for the paint designs. First I'll start off with the weapon systems for the Sovreign Vanu Navy. As most Vanu weapons they energy directed weapons. Defence turrets are used as Anti AirCraft (or in this case anti-fighter) turrets used for shooting down smaller space craft or probes. The Vanu Defence turret is the Kyklops Starship Defence System ![]() It has 3 prongs that emmit a larg lash-whip beem simmilar to the Ancient-Tech Maelstorm cannon. Thes lashes can attach to nearby fighters and probes and cause damage. The name I looked up was from greek mythology to Cyclopes which were suposed to be 1 eyed titans of lightning. I'd figured it would fit with the Vanu weapon design being a single eyed lightning machine. Light and Medim Turrets are the main weapon system for starships used against ships and ground side targets. The Vanu Light Starship Turret is the Quranos Light Starship Cannon ![]() Quranos is suposed to be the Sky Titan. Hince thinking of orbital bombardments I chose this name. Vanu Starship weapons fire purple-pinkish beams of energy that slightly curves and bends twords space born targets. Not as effective as NC guided missles but is better than TR's unguided solid projectiles. The Medium Turret is the Positron Starship Cannon ![]() Medium Turrets have a slightly longer range than light turrets. However the bigest advantage is the ability to fire standard and special ammo while light turrets can only fire standard. Vanu Starship cannons has the signature multiple fireing modes. Along with standard mode that the light turret can fire they can be set to PLASMA mode which fires a greenish beam that burns objects that are hit with plasma causing futher damage over time. The other mode is EMP mode which causes a shock similar to the Jammer grenade that will disable weapon systems and shelds temporarily. The disadvantage from these weapon modes is that it draws twice as much power from the cells thus getting only have the shots as you would from standard shots. The Vanu Heavy Turret is the Zeus Heavy Starship Cannon ![]() Heavy turrets have twice the range and twice the firepower as Medium Turrets. They can also fire the 2 special modes along with standard shots. The Zeuse is a large beem emmiter array that fires immense energy at targets. Like all heavy turrets are so large they can only be found on Battle Cruisers and space-stations. Next Reply I'll probibly post images for the New Conglomerate Starship Weapon Systems.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves Last edited by Marinealver : 2006.09.01 at 2006. Reason: adding images to thread |
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#2 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Now the New Conglomerate Starship Missile systems.
The New Conglomerats Defence Turret is the Starhawk Defence Weapon System ![]() For the defence turret I am thinking of four racks of 2 sparrow missile pods around the gunner compartment. The missiles can be set to lock on or dumbfire. The Light Starship weapon is the Starcast Light Starship Weapon System ![]() The Starcast fires self-guided ship-to-ship mode or dumbfire missles in ship-to-planet mode. The Standard weapon system for warships is the Hammer Starship Weapon System ![]() The Hammer is similar to the Starcast in the two fireing modes, however unlike it's smaller cousin it can fire more than standard warhead armed missiles. The HEAT warhead (High Energy Armor Terminating) can penetraite shilds of starships. The Cluster Warhead is similar to liberator cluster bombs breakign apart before reaching the target for larger area of impact. The NC Thor Starship Balistic Missile system is the hardest hitting weapon in all starships. Being a rack of 4 independently guided balistic missiles it has a real slow rate of fire. But makes up for it in range accuracy and damage output. ![]() The Thor has two firing modes. Standard is a ship-to-ship lockon mode which can hit starships within the line of sight. Teh secondary mode is the best as it has a fly-by-wiresystem similar to the phoenix AV weapon. in this mode it becomes a guided cruise missile that can launch salvos at ships and planets safe behind a gasgiant or asteroide. The lone gunner can only guide one missile at a time so the rate of fire will be slower the the primary mode. Along with Standard Warheads the system can be loaded with HEAT and Cluster armed Warheads. Next post will be the Terran Republic any comments feel free to list them.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves Last edited by Marinealver : 2006.09.02 at 2105. Reason: added images |
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#3 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Mind if i play with your turret ideads in 3D's Max? ill post up pics after i finish what i think you going for.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#4 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
here some quick pics i did.
![]() ![]() ![]() ![]() Are those something like you were goign for?
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#5 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Beutiful Yeah that is exactly what I am looking for.
All the Vanu systems I take it. They look great : )
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#6 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
ok whell ill get to making some of the other and there were all Vanu.
and can u tell me what kind ov basses u are going for? i asume that the Vanu are all wit hthe Ball/Sphere Base and u want it to move/rotate wit hteh weapon attahed and/or with some moving only the weapon? or if it can be done to give the Weapon a sligh off set from the Base like as your head look only so far till your body moves with it in PS. other wise i prety much just have it so the weapon is attached to the base and will not move independent. EDIT: Im not sure about making the weapon effects though.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#7 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
alright i was messing with the Space Hull Texture i was useing and made 2 colors for each empireand applyed it to the already finished models.
Here the Re-Skined Models: http://i27.photobucket.com/albums/c1...ipCannon-2.jpg http://i27.photobucket.com/albums/c1...ipCannon-2.jpg http://i27.photobucket.com/albums/c1...SystemV2-2.jpg http://i27.photobucket.com/albums/c1...ceSystem-2.jpg And heres a Pick of the Colors: ![]() EDIT: i just relized that the VS main color looks a little Pink but then again id depends on how its shown. if any one want to tell me the what the Collor numbers (RGB) then i can change it to match better.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#8 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
actual RGB dosn't really matter as long as it sticks with the empire colors.
Vanu being purple cyan and pink Conglomerate being Blue Gold and White Terren being Red Black and Grey. Vanu definatly the shpere or 3d eclipse in which the entire base turns. The NC turrets I had imagine rectangular such as the launchers for modern MRLS again with the base turning. Terren I would imigine something similar to gun turrets on modern destroyers and battleships. The weapon will move up and down the base will only turn left and right. I'll have rough paint concepts in a few days.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves Last edited by Marinealver : 2006.09.07 at 0446. |
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#9 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
thanks
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#10 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
For the last of the empires we go to Terran Republic
The Tarantula Defence Turret is a series of chain guns linked together to take out air/space craft and probes. ![]() So far I only have 6 displayed. I was thinking of giving it an inner ring of 4 more chain guns but was starting to wonder if that would bee two poentant. Comparing 3 DC Maxs or % DC Maxs for AA role. I might play around with this idea a little more. The Light turret is the Tracker Light Starship Turret ![]() The Terran Republic Starship weapons fire unguided shells at targets such as ships or planets. There is a targeting coumputer on board that places a box on the hud that is a fireing solution based on the targets trajectory and velocity. Of course after the shell is fired ships could stear out of the way if they knew where to head. Unfortunatly for enemies of the Terran republic is that they can fire many shells in rapid sucesson. The Main turret is the Stronghold Starship Turret ![]() Like the TR Prowler tank it has 2 guns that shoot magneticly acelerated shells. Also like the TR Prowler only on shell is fired at a time. However having twice as many guns as the light turret it can fire twice as fast. Medium Turrets can fire non standard shells. The TR has two types. Explosive which detonate within proximity of the target for wider area of effect. Radiation shells emmit a radioactive field that damages any crew nearby preventing them from manning their stations or repairing damage. The Heavy turret for the Terran is the Devastator Heavy Starship Turret ![]() The Devastator has 4 cannons that can either be fired in rapid sucession or all at once for a massive broadside. It can also fire the 2 special shells along with standard shells.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#11 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
2 of the TR turres look like Battle Ship designs. also i migh be able to give you a diff idea oncei have the time, i mean for the Chain barrle turret.
EDIT: ofk i came up with a design that i can use for the Tarantula Defence Turret. and the 1,2 and 4 Barle Guns id say to take the US Navil Battle ship designs nad slightly mod them for space and use those kind of designs, also im still thinking about how to use/make/mod you design for the Tarantula Defence Turret so thats its more natural. and another note i was thinking about having it just 4 barels(i mean 4 sets of barels of how ever many are in one set) and set it up kinda like the morden and moded Flak Cannons.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.09.10 at 0309. |
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#12 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
i just relized that all TR are Chaingun/Artilery, All NC are MIssle Systeams, and all VS are Beam Weapons.
i was thing of making a Mod of the TR Large Weapons and make it bigger with only 1 or 2 barels and giving one of the NC missle systeams to the TR the one that looks like the TOW off the back of a Hummer. and mybe giving the VS a diff Missle Weapon or something similar like a re done Lancer or something. yeai just relized it looking throu the designs. let me know what u think about this i also have some diff designs for mod/redo od the Chain gun looking one. make it 4 or 6 barels sets and weather u want my mod design or a Box support Design. also on the TR weather u might like me mod on the TR cannons or if u want more Navy cannons whitch is the BLock with barels on the end, or my one that like a tank with the barle pivot on the back part and a little bit of the barle hanging over the Turrets base. sorry was drawing on paper so it might take be a bit to get them drawn on 2D for show if ud like. anyway let me know whats ca think.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#13 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Hey if you can scan the paper drawing and post it here then that would be great. As you can see I am useing MS paint because it is already an electronic "sketch".
As for the concepts I was trying to think of weapon designs that would best fit the empire. But yeas I would like to see your ideas for the weapon systems. TR has unguided projectiles but spits them out in such numbers that it becomes as effective as any locked on system (accuracy by volume) The coolest thing I can think of is shelling out bullets by the thousands and shells by the dozens.and Yes I did take alot of the design concept from regular battleships however would like to see what you have in mind. NC have locked on misles which means a better chanc of hitting their target. Of course rate of fire and speed of projectile are sacraficed but heavier dammage. and better chanc of hitting is what makes up for it. Vanu is somewhere in the middle. Their energy beams can bend slightly to the target but does not lock and chase it all the way. They have to use a flexible design to out do both empires. Summery TR projectiles: High ROF, High speed, no guidence system, small area of effect. Concetrated damage NC Missles: Avg Rate of fire, Avg missle speed, accurate guidence system (lock garentees a hit), large area of effect (damage more spread out) VS Energy Beams: Avg Rate of fire, above avg beam speed, limited guidence system, small area of effect, avg damage.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#14 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
while i get that scned in and posted, i would say to give teh TR Low damage per hit, since say if im good at aiming and folwing targets and i know the projectal spead i would be able to kill faster with TR then NC or VS, also on NC limited turing/folowing from ther angle it was fired, and my be a shot short range flak cannon of sortasalso a way to compensate of the TR it to make it COF bigger then the others and cof on the NC missle Smalest although it is to make it compensate for limited tracking, but yea ill try and get it scaned in and posted by Tue sincei have work and stuff whitch has been tiring past few days. ill try and get that up as soon as i can.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#15 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
i found it easer just to do a sinple model of it:
NC long range/arterly ![]() ![]() as i diidle some of em out in max ill post em, i got tired folling with the new scaner in the house :/
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#16 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
ok here the TR 2 and 4 Barle Arterlys
2X ![]() ![]() 4X ![]() ![]() if u give me little more time i can make the Single barle one. lol EDIT: ok here the quickey on the TR Single barrle: ![]() ![]()
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.09.11 at 0416. |
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#17 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
sorry to post a few time in a row close to gether but i nedd a good sepration in the stuff im posting. ok hre on Expremntal though in max, its a 4 Rocket Pod.
what do ya think? it may be to long lol. ![]() EDIT: ok i had to ad the finly note thse are a quick repentation of what i was going for there not extaly to scale or size. im also still think and will so get to making the chain gun turrets one. O some after though Notes on the: AOF (Angle Of Fire) TR Turrets: 4X barel give it AOF of 0-60 2X barel give it AOF of 0-68 1X barel give it AOF of 0-85 NC Turrets: 2X barel (long range/GBig guns) give it AOF 0-48 and 0-X AOF is where 0 is stright in front/as low as it goes and then the higher unumber is the ma Tilt up allowed. and fo balance and basic reasons the 4X TR and 2X NC Turrets can only be on top of bottum of the Base(asuming your in space) and have only one TR 4X and/or 1 NC 2X and 2 of the TR 2X, and like up to 4/6 of the 1X turrets, puts a level,rank restriction on the TR and NC Big Guns but have it still low like mybe 4 ot 6. Thoughts Comments? also inclued previes post with Turrets Designs EDIT2: also the Pics where the Turrets are not AOF 0 there are at 30 AOF
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.09.11 at 0434. |
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#18 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Nice Like the TR designs.
Question on the NC can you make sort of a "missle box" sort of similar to the patriot missle systems. I would keep the NC turrets colors for refrence. I explained in thread lables (Starside CH 3) an idea on how boarders can "hack" a ship to takr control of it. Will be a challenge considering the friendly forces will try to "scuttle" it first chance they get. Or mabey even self destruct the ship by overloadign the generator engines and hyperdrive. But a captured ship wil definatly be a prize for any empire. As for AOF designs, I perfer the 4 barrel design over the 1 barrel. Simple reasion being that the more ammo that the weapon spit out the more Terranish the weapon becomes. As for ballencing issues again these are still rough concepts that are not even in programming code yet. So it is obvious if it ever becomes an actual game code certain vairibles would have to be tweaked as the game is played out in alpha and beta versons. For now I am just trying to keep thing ballence by kepping similarities between the empires while giving them destinctive characters that will allow them to stand apart. [*]All ships of the same class have the same layout, arrment, and size. The only physcal diffrence between empire ships of the same class is the shape and color.[*]All Empires have 5 ES weapon systems that are similary effective in their roles. Torpedos, Defence guns, Light guns, medium guns, and heavy guns. Summerery is why a NC destroyer is diffrent than a TR destroyer it is still relitivly the same. As for limitations on the big weapons I was thinking of mabey a certification for the Main Guns and Torpedoes, as well as piloting and comanding a starship to limit the amount of people who can carry vital functions. Reason being I am thinking of the worse case scenerio, a disgruntled or bored Noob* gains control of the ship and sends it crashing into an asteroid or starts blasting their own space station. Of course that would be comparible to a disaster of destroying a friendly base generator, turrets, spawns, and every terminal so there will be a tremendious amount of grief for that player in one fatal swoop. Only problem is that what damage was done is done. If you got any sugestions on how to prevent this I would like to hear it.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#19 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
for moving (like in BF 2142 u give it an order to move) or in controling it directly u would make a Limite how cloes it can get to the sations so there no crashing the Big Ships in to Sations But allowing the fighters /small ship to crash in to the base if they wanted to.
id also say if somoen goes on a big TK/Team Damage Spree like if soone gets lots of greif for a message to be sent to admins/modratios, and/or to make it so if u have certing grief u can piolet the fighters and piolet the big ships, also if u want to restrick the guns also wit ha grief lock. and if there over the loimit they cant board(that weapons/piolet spot) and if it under and there piolet/gunner that drive/fly spead is 1/2 and unable to fire weapons. i hate TKers, but i also hate when it plaing what im doing and people run in front of my fire when im shooting a big gun or somethign of the sort and they get in frot of me give me grief. and have if that u will receve Grief based on damage to friendly base/sation now matter whar, so even that thing where u dount get grief for shooting Squad/pltoon member in PS (ATM) that that will not apply to the Space sations, thats one or a few thoughts also depending on how big and slow and the control methid of the Big ships/destroyer(whitch i thing better to call the Big ships Dreadnoughts and also the fighter is the light ship/cruser class or destroyer, and a bigger ship like APC is cruser.. so somethign like this Fighter/cruser ->APC/Destroyer-> Big ship/Dreadnought -> (then mybe?) space sation(also im not sure of your size diffrences atm)
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#20 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Well I have also toyed with the ability of starships to "ram" other ships and other up close boarding options. As for friendly spacstation limits probibly a message tab for an option to dock just to make it easier on the pilot and avoid accidental grief.
Starship after crossing a certian distence from the planetiod they begain to decend onto the planetiod itself. Captial ships cannot decend so they would "burn up" in the atmosphere and break apart into a series of meteor showers on the planet below, destroying everyone and everything onboard. Auxilary ships which are smaller would decend into the planet without breaking up however if the engines were disabled they would be falling from 4000+ feet and fall damage would be in effect which could result in a catostrophic crash landing. Gas giants and solor bodies cereat a gravety well that simply crush (destroys) anyone that gets too close. Asteroids just provide regular impact damage on the starship. As for sizes well I don't have any specific demension. However I can list the largest from the smallest and mabey a comparsion of what they are suposed to be. Stations is like a sanctuary sized object. Captial ships are compared space facilities (bases). As far as vehicle cereation rolls goes. (4 deck/floor captial starships) in size order (note the first one is the longer of the 2) Carriers Battlecruisers (3 deck/floor captial starships)(same note applies) Destroyers Scoutships Auxilery ships are similar to towers. I have imagined one entering the atmosphere acting as an air/gunship or even landing at an open field to act as a mobile base (that can be destroyed) they are smaller compared to large captial ships. All auxilery ships have 2 decks (floors). Frigate (2/3 length of destroyer) Corvett (1/2 length of destroyer) Dropship (1/3 length of destroyer) Patrolship (1/4 length of destroyer) all aproximates* Mabey once I get a floor plan for the Patrolship up we can build on that to make upt to a full size destroyer and from then even the BattleCruisers and Carriers.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#21 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
talk to Kusutto about the ships designs, BTY i still have the Space sation from a while back BUT i have been un able to be crative enough to make a outter hull for it. so ships designs and space saton outter hull design, also hopefuly Kusutto will read this poast and i wanted to ask for diff views on the Fighters like a front and top if you can please, it would make it easer for designing, and if ud like an under side for the ships also for aything that i would miss from any other views, umm and i tcant think of other stuff i might need. and mybe we can Take that Sea Carrior from in PSID and make it look like its for space? like "caption Harlock"(anime) type of ships. if ud like i think i can find some of the picks for sort of mod in for the spacey feal.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#22 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Ace I am actually making the Models myself
But I have other stuff to do ... and play games so LOL I don't know when they will be made... I am still learning gmax and currently working on Vindicator. I will keep u guys posted ... Design wise when I have time I might chip in some ideas -Cooste/Kusutto |
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#23 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
ok and thanks.
EDIT: Sorry i re orgnized my Photobucket and ill up date the links to all p[ics soon.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.09.13 at 2230. |
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#24 |
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Re: Starside Chapter 2.1 (Starship Weapon systems)
Could you repost those pictures useing Imageshack?
Photobucket dosn't last that long.
__________________
battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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