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Old 2006.01.10   #1
Chirp
New Sunderer Design

The underlying concept for the redesign is to give players a reason to choose a Sunderer over a Galaxy. The Galaxy for obvious reasons has far more advantages over the current Sunderer. (I'll go into detail more in my design doc) As such, I felt strongly that a redesign must surpass the current implementation in aesthetics, design, and most importantly in gameplay. This reasoning lead me to come up with one concept for each side. This is my first finished NC concept and the accompanying game design document is still being worked on and I'll post soon.

HIGHLIGHTS
1. Four slots on top for max units to defend the vehicle (the maxes are the turrets so the vehicle armament is customizable)
2. Max shields when mounted are siphoned to vehicle shields (each max mounted increases the vehicle shield pool)
3. Top speed ~70kph
4. Two 20mm MG are forward facing acting as anti-infantry and minor air defense
5. Two Seats on either side behind the antenna when occupied by a CR5 gives the vehicle ground radar.


First photoshop Render
Big Version http://www.womengamers.com/froggy/SundII_Yellow.jpg



Final Render
Big Version http://www.womengamers.com/froggy/SundII_Draft.jpg


2-26-06: Updated newer designs on the front page.

Big Version http://www.womengamers.com/froggy/Dreaming_Ad.jpg


Avi of all sides
http://www.womengamers.com/froggy/Sundi_VANUm_2.avi

Big Version http://www.womengamers.com/froggy/VS..._photo_big.jpg


Big Version http://www.womengamers.com/froggy/Ti...le_Profile.jpg


Update 3-9-06: New VS render from the front and size comparison images added

Big Version
http://www.womengamers.com/froggy/Ti..._Front_03c.jpg


Big Version
http://www.womengamers.com/froggy/Su...Comparison.jpg


Big Version
http://www.womengamers.com/froggy/Su...arison_top.jpg


Commends & Feedback Welcome

Thanks,
Chirp

Last edited by Chirp : 2006.03.09 at 2324.
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Old 2006.01.10   #2
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Re: New Sunderer Design

Dammit, I can't see the files from work.

Apperently Surfguard doesn't like that Domain
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Old 2006.01.10   #3
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Re: New Sunderer Design

Hey, that looks kick-ass, very nice. What s/w did you use to make that? Just PS?
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Old 2006.01.11   #4
Chirp
Re: New Sunderer Design

I used a program called sketchup to model and ideate the design then used photoshop to make the compositions, render, and add text.
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Old 2006.01.11   #5
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Re: New Sunderer Design

Wow! Nice illustrations, Chirp.
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Old 2006.01.11   #6
Chirp
Re: New Sunderer Design

Thanks!
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Old 2006.01.11   #7
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Re: New Sunderer Design

ARG, now i really want to see these Pics, and i don't end Shift for another 4 and a half Hours
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Old 2006.01.11   #8
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Re: New Sunderer Design

oooh, those are beautiful. i like it a lot.

edit: question, i only see five, maybe six doors - driver, max, and one smaller hatch behind the gun. how would embark/debark be animated?
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Last edited by myrtar : 2006.01.11 at 0404.
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Old 2006.01.11   #9
Chirp
Re: New Sunderer Design

Rear hatch opens up to the ground and forms a ramp. Entry slots would be lined across the back.

The small hatch on the side is the trunk.

There are 2 hatches on the top of the cab. Figured I would add some ladder hooks that those guys would climb to get to the hatch. Similar to the current Sunderer design.

I intend for 6 softies and 4 maxes to fit in the vehicle.
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Old 2006.01.11   #10
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Re: New Sunderer Design

Excellent!! Very cool design. I would seriously recert ground transport if they did that.


Now the only thing that needs to be added is a voice macro that makes it change into a robot v-b-t "Autobots Transform!" lol joking.
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Old 2006.01.11   #11
Chirp
Re: New Sunderer Design

That isn't the first time someone mentioned Transformers after looking at the design. :)
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Old 2006.01.11   #12
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Re: New Sunderer Design

Quote:
Originally Posted by Chirp
That isn't the first time someone mentioned Transformers after looking at the design. :)

Transformer name? Sundybus Prime.
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Old 2006.01.11   #13
Chirp
Re: New Sunderer Design

LoL. Sundybus Prime. I like it :)

Actually, I was thinking of renaming it to the Armadillo. Since I am actually making a new version for each side I probably shouldn't name them all SundII.
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Old 2006.01.11   #14
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Re: New Sunderer Design

:O WOW man i love it :) em so those four slots are for maxes to mount and shoot right ?
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Old 2006.01.11   #15
Chirp
Re: New Sunderer Design

That is correct, the four slots on top are for the max units to help defend the vehicle. I would think people might actually spec unimax and pull some falcons and load up the bus!
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Old 2006.01.14   #16
Chirp
Re: New Sunderer Design

Thought I would give you guys a sneak peek at my Vanu version of the sunderer. Max turrets are going to be on the top. Rear is where the softie launcher is. Softie launcher ejects troops over wall.

Again still a work in progress hope you guys like it.

Big version front http://www.womengamers.com/froggy/Sundi_VANUfront.jpg



Big version 3/4
http://www.womengamers.com/froggy/Sundi_VANUg.jpg


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Old 2006.01.14   #17
minignu
Re: New Sunderer Design

Wow that looks HAWT.

Can't wait for the Terran one :).
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Old 2006.01.14   #18
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Re: New Sunderer Design

I have to echo that remark: HAWT!

They should have put these in instead of BFRs. It would have made more sense: Heavy team-operated vehicles.

I added your first images to the gallery, Chirp. I'll add these next two when I get back in town. A news update for the front page will go up soon once I finish the command window screenshots.
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Last edited by Hayoo : 2006.01.14 at 2342.
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Old 2006.01.14   #19
Chirp
Re: New Sunderer Design

Don't bother adding the VS one yet. I still have work to do on it.

Thanks for putting up the NC one on the front :)
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Old 2006.01.14   #20
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Re: New Sunderer Design

Very impressive work man.

However, players cant shoot from vehicles, the devs tried to implement it and failed with the phantasm.

The NC one looks so good it makes me want to cry.

The VS one... looks very cool, but I think that should be for the TR, the VS one should hover.
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Old 2006.01.14   #21
Chirp
Re: New Sunderer Design

I messed around with hover designs and scrapped them all. Didn't like the way it was going. Wheels are just cooler. I am pretty sure they could get maxes shooting from vehicles if they wanted too. As a game developer for 11 years now I can think of several ways to get the effect. Besides I can still wish can't I?
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Old 2006.01.15   #22
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Re: New Sunderer Design

Very nice designs!!! the VS one looks kinda like the batman truck from the new movie (batman begins) OR a similar APC to the one from the movie Aliens movie (Love that APC!) still love the screen shots. mybe make the TR one like a turtle?
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Old 2006.01.15   #23
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Re: New Sunderer Design

Yeah, I can think of a few different ways myself, just wish the devs could :(

What special abilities are you gonna give to the TR one?
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Old 2006.01.15   #24
Chirp
Re: New Sunderer Design

All I have in my notes for the TR one is that it could carry 6 maxes. Visually, its going to be more round in design to reflect that aesthetic of the TR. But we will see when I get started on it how it changes.
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Old 2006.01.16   #25
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Re: New Sunderer Design

what program are you useing to make you models?
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Old 2006.01.16   #26
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Re: New Sunderer Design

i could be wrong, but i think it was done in sketchup: http://download.sketchup.com/downloa..._me_first.html
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Old 2006.01.16   #27
Chirp
Re: New Sunderer Design

Quote:
Originally Posted by Chirp
I used a program called sketchup to model and ideate the design then used photoshop to make the compositions, render, and add text.


4th post down I answered that :)
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Old 2006.01.16   #28
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Re: New Sunderer Design

Ive never been too keen on the idea of throwing infantry over walls, Id much rather the whole vehicle boosted up over them...
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Old 2006.01.19   #29
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Re: New Sunderer Design

that program loogks prety cool i think i'll try it out ^_^
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Old 2006.01.19   #30
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Re: New Sunderer Design

I still fail to see how this thing turns into Optimus Prime.
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Old 2006.01.19   #31
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Re: New Sunderer Design

You have to use the "Transform!" Macro. ;)
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Old 2006.01.19   #32
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Re: New Sunderer Design

it also seam like a challange to the creator ;)
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Old 2006.01.23   #33
Chirp
Re: New Sunderer Design

I think I'll hide and pretend I didn't see the challange. :)
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Old 2006.01.23   #34
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Re: New Sunderer Design

lol and that program is prety good and I have been useing it on old stuff ^_^ and just finding randum things of the internet to use in it..lol
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Old 2006.01.23   #35
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Re: New Sunderer Design

The first one is the APC from Aliens

The VS one is the Batmobile from Batman Begins :P

TB.
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Old 2006.01.24   #36
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Re: New Sunderer Design

Marry me and we'll drive off in your Sundy II. ^_^
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Old 2006.01.24   #37
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Re: New Sunderer Design

Quote:
Originally Posted by TotalBiscuit
The first one is the APC from Aliens

The VS one is the Batmobile from Batman Begins :P

TB.
The NC one dose look sorta like an aliens apc... but not enought to compair them :P...
and here some Pic's so show you how the Aliens APC looks.

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Old 2006.01.24   #38
Chirp
Re: New Sunderer Design

I think you forgot to post the link. So I'll post some to compare. For the record, I didn't even have these things in mind when I was creating vehicles and I am flattered that my work can even be compared to such timeless designs.

Batman


Aliens APC


But as long as we are comparing them :)
The VS one has a bit of the Sid Mead designed patrol car from Blade Runner as well.
http://www.rot13.org/~dpavlin/bladerunner/design.htm
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Old 2006.01.27   #39
Chirp
Re: New Sunderer Design

Another preview image of the VS Sunderer. I wasn't happy with how the side was turning out on the previous one and I also decided to try out a new program.



Big version
http://www.womengamers.com/froggy/VS..._photo_big.jpg
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Old 2006.01.27   #40
Pyrotechnic
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Re: New Sunderer Design

Cool, nice design.
Quote:
I also decided to try out a new program.
DON'T DO THAT! You can't just say something like that and leave it there, which program!?!?
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Old 2006.01.27   #41
Chirp
Re: New Sunderer Design

Still using skethcup to model and ideate. But used this program maxwell to render it.
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Old 2006.01.28   #42
Pyrotechnic
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Re: New Sunderer Design

Ah yes, Maxwell, I've heard of that and seen some nice results, never used it though.
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Old 2006.01.28   #43
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Re: New Sunderer Design

can you thrown some other colors on those? to match the other empies if jacked? ;)
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Old 2006.02.02   #44
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Re: New Sunderer Design

Chirp, i populated your userpage for ya, with just the basics.

User:Chirp
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Old 2006.02.03   #45
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Re: New Sunderer Design

It pains me that there is no longer an Art team for the game - nor the fact in a recent interview was there any mention of a desire to create another for the project - because these designs are just beautiful. While the NC version has a similar feel to their Enforcer buggy, the second type also follows the intimidating approach we have come to expect from Vanu technology.

Now, in reference to the TR. I'll admit it; I'm one of these players that sees the TR as the "underdog" empire, but to continue with that stigma constantly in anything ever built for the faction was absurd move by SOE...

While this is not a rant, I would please ask that you respect this view that many of us share, and create a variant worthy of strength.
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Old 2006.02.03   #46
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Re: New Sunderer Design

Quote:
Originally Posted by Tiletron|Hyncharas
It pains me that there is no longer an Art team for the game - nor the fact in a recent interview was there any mention of a desire to create another for the project

I'm pretty sure Enrico said they had an art team working on the new deployables.
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Old 2006.02.03   #47
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Re: New Sunderer Design

Well yeah, obviously they have a few people to make changes to stuff that already exists. I doubt the fact that they plan to introduce any of the larger ideas we have on this site, though.
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Old 2006.02.03   #48
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Re: New Sunderer Design

Correct, they don't have the resources to make any of the big changes we want. :(

However, the new deployables are completely new designs, such as the one-man turret open to enemy fire, the electromagnetic force field generators, new katana knife, cloak bubble generator, and tank traps. The deployable medical and equipment terminals might be stand-alone versions of the current models or new models themselves, we don't know yet.

The Galaxy gunship, A2A Mossie, and AA/AV Phalanx turrets will be existing models changed slightly.

I'm anxious we get good numbers and generous word of mouth makes SOE see Planetside is worth investing more in for a more long-term art team, and thusly a second look at Sunderer options. I too appreciate the beauty in the current models and their application in game.

So here's hoping.
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Old 2006.02.03   #49
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Re: New Sunderer Design

oi have one thing to say to that and its: WORD! spit the truth!
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Old 2006.02.03   #50
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Re: New Sunderer Design

Is it true that the more players we get ingame the more money is made from the adverts?
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Old 2006.02.05   #51
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Re: New Sunderer Design

sure, there are more ad impressions, which makes the ad space worth more. it's just like tv ads sold for "joey" vs. the superbowl
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Old 2006.02.06   #52
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Re: New Sunderer Design

Excellent:
More money = more dev time, or more profits for the suits, or possibly both.
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Old 2006.02.06   #53
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Re: New Sunderer Design

fodder = more players = more impressions = more revenue = more profit for the suits = more dev time = more subscriptions = more players = more impressions = more revenue = more profit for the suits = more dev time = more subscriptions = more players = more impressions = more revenue = more profit for the suits = more dev time = more subscriptions = more players = more impressions = more revenue = more profit for the suits = more dev time = more subscriptions = more players
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Last edited by myrtar : 2006.02.06 at 2037.
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Old 2006.02.07   #54
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Re: New Sunderer Design

ummmmmmm ok
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Old 2006.02.07   #55
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Re: New Sunderer Design

"fodder = ... more players"

=D
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Old 2006.02.07   #56
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Re: New Sunderer Design

just say it will get more ppl in to the game and stuff like that.. :P lol
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Old 2006.02.10   #57
Chirp
Re: New Sunderer Design

Thought I would give you guys an update. I am still working on the VS one and I started some TR designs. But it is still too early to show. But to keep you guys content ....

http://www.womengamers.com/froggy/Dreaming_Ad.jpg


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Old 2006.02.11   #58
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Re: New Sunderer Design

Thats cool ;) Great work!! ^_^
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Old 2006.02.11   #59
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Re: New Sunderer Design

CAN'T CHIRP BE A VEHICLE DESIGNER FOR PLANETSIDE !?????? i LOOVE it :D
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Old 2006.02.11   #60
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Re: New Sunderer Design

Quote:
Originally Posted by ejnar
CAN'T CHIRP BE A VEHICLE DESIGNER FOR PLANETSIDE !?????? i LOOVE it :D


QFT
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Old 2006.02.11   #61
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Re: New Sunderer Design

QTF ?
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Old 2006.02.11   #62
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Re: New Sunderer Design

Quoted For Truth
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Old 2006.02.11   #63
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Re: New Sunderer Design

if chirp was our vehicle designer, then the outside battles wouldn't last very long if you couldn't roll a vehicle out
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Old 2006.02.11   #64
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Re: New Sunderer Design

But we would Roll more Vehicles, Wouldn't do much Vehicle combat how ever, we would all be Afraid to Sctatch the Paint of our Uber awesome Machines of war.

Would be Funny though, see all 3 Empires Lined up Ready for a battle Row on Row of Vehicles, then the Charge is called and everyone Rushs in on Foot for Fear of ruining Paint jobs
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