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#1 |
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Core Combat Improvements
Current List to illustrate:
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design Last edited by Hayoo : 2006.01.16 at 0056. |
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#2 |
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Re: Core Combat Improvements
Destroyable Spawnpoints.
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#3 |
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Re: Core Combat Improvements
The Map actually Lineing up with Realizity instead of being 20+ meters off
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#4 |
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Moderator
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Re: Core Combat Improvements
All excellent suggestions.
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Planetside-Idealab IRC and Forum Moderator. Echo Romeo Fan Fiction Mod. XBL Gamertag: Divine Bovine World of Warcraft - DarkSpear Roan - Level 16 Undead Warrior / Miner / Blacksmith |
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#5 |
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Re: Core Combat Improvements
Warping directly to caves would be awesome, but I assume if it was easy to do it would have already been coded.
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<img src= "http://www.wernerstats.com/Sig/sig.p...i g"> </img> <A href="http://badassinc.info/" target=_blank>Badass Inc</A> |
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#6 |
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Re: Core Combat Improvements
I really dont see it being that hard, just copy the coding for the normal warpgates, and change the destinations.
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#7 |
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Re: Core Combat Improvements
Cavern Facility Status Menus
![]() More cavern Spawn Points, called here Outposts ![]() Cavern buildings able to be Outfit Headquarters. Some available upgrades:
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#8 |
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Code Monkey
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Re: Core Combat Improvements
That's definately been needed since CC came out :/
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#9 |
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Re: Core Combat Improvements
Haha, camped again :P
I agree with pyro, it is definatly needed.
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Common sense: Ironically not that common. Old Oshur was rubbish. |
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#10 |
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Re: Core Combat Improvements
woah, where do you2 live? It's 5am here.
Oh, /sign to pyro
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Red Dawn Infantry Division-Sargent AJsarge -Professional Zergling- |
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#11 | |
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Re: Core Combat Improvements
Quote:
Merry old England. It's 12:15 :)
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Common sense: Ironically not that common. Old Oshur was rubbish. |
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#12 |
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Re: Core Combat Improvements
Yeah, I uploaded that after midnight. Putting it all together only took a few hours because I'd already made the base menus from the previous updates.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#13 |
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Re: Core Combat Improvements
Very, very nice.
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#14 |
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Re: Core Combat Improvements
Thanks, Dvidd. Now I just have to design an IFF interface for the doors and do mockup screens for broadcast warping into the caverns.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#15 |
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Re: Core Combat Improvements
The advanced IFF locks going to require two hackers hacking at the same time?
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DviddLeff/Vindicore The Vindicators Planetside Upgrade Project Generation Ship MMO |
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#16 |
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Re: Core Combat Improvements
Nah, "Advanced" just means longer more complicated for REK to hack.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#17 |
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Re: Core Combat Improvements
The cave spirits would approve these changes if they were implimented.
/sign /sign on the behalf of the 6 caves |
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#18 | |
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Re: Core Combat Improvements
Quote:
FTW
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#19 |
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Re: Core Combat Improvements
Finally added a core combat improvement page to Idealab. Yay for procrastination!
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design Last edited by Hayoo : 2006.07.17 at 0141. |
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#20 |
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Re: Core Combat Improvements
We could use a few more AT weapons and Vehicles. Again I am still trying to figure out what good is an AT Air Vehicle Terminal that seperates it from a regular Air Vehicle Terminal.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#21 |
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Re: Core Combat Improvements
I think they intended to add more vehicles, aircraft, and weapons once the success of Core Combat became assured. When that didn't happen, the caverns took a backseat.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#22 |
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Re: Core Combat Improvements
then they moved to Big Robots whitch i think mainly got flamed and died off about a few months even though some people still use them.
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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#23 |
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Re: Core Combat Improvements
Why is everything being blaimed on Core Combat being unsucessful. Oh well, cant get them all I guess.
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battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
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#24 | |
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Re: Core Combat Improvements
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I'm not sure what you mean by 'everything'. It makes perfect sense that SOE would rather beef up the parts of Planetside that were successful and widely accepted than spend precious development time on content for a place that few players wish to go to.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#25 |
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Re: Core Combat Improvements
Good Point
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when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
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