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#1 |
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Two suggestions on Idealab were ground and air versions of a vehicle that could zip around the battlefield, rez or transport troops, and medevac (teleport) them to the nearest medical station emplacement to avoid troops having to spawn in their pajamas and loose their equipment.
Below is the description link: http://www.planetside-idealab.com/id...vehicles.shtml Medevac Vehicle
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#2 |
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for the air medvac
maybe use a pelican (Halo) type aircraft. maybe size it down a little, ![]() ![]() maybe replace warthog (jeep) with a undeployed med station ![]()
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#3 |
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Unfortunatly, I don't think an Air med vehicle would make much sense, as how would the bodies of the dead float into the cargo bay? (DONT mention an antigrav lift)And as for the droping of the med thing, that is already solved.
Lodestar -Med Evac Vehicle
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#4 | |
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The lodestar doesn't really have any such special function other than armor repair.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#5 |
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If this was added, I think they should add to the respawn timer, because this would make it easier for you to stay alive, not having to press respawn, there should be a harsher penalty if you do press the respawn button.
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#6 | |
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Now remember also that paired with the medevac concept is the idea that all AMS run on a supply line. If they aren't in a friendly-controlled zone, like an enemy SOI, they steadily drain an onboard battery until the AMS can only provide standard weapons and Agile armor. So in a sense, a penalty is already built in because during a Zerg fight there's no garauntee that when you respawn at an AMS that you'll be able to get heavy equipment like HA or AV. In my current build, this is how the three methods of resurrection compare (reference the image in the first post): Revive: spawn with 75% health, max of 10% armor, 10 stamina, implants 50% enabled.
Respawn: 100% health, max of 50% armor, 100 stamina, implants disabled.
edits: updated pro for Respawn per Bwzman's post
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#7 |
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Those are all good points, but I don't think most players will recognize the pros and cons unless you really shove em in their face. There are also some extra plus' for respawning at a base:
Almost assured safety, easy access to new vehicles. These outweigh basically all the other plus' of being revived, unless you're being revived in the courtyard of a base. The con of implants being disabled can be very miniscule depending on your profession (cloakers would be mad). Vehicles are the big thing though. Vehicles can wipe out zergers, and they are only available at bases. So It depends on the situation I guess.. |
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#8 | |
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Remember though, that you can't be revived or medevaced if you were killed in a vehicle. Revive usually is for bringing back infantry, so vehicle access probably wasn't a concern for them at the point of death unless they wanted to change tactics. In which case, they can still choose to respawn at a base if they want to, but the option to get back into the fight is still there also. I see this most useful for the grunts who are assaulting a base. Players would come to understand that just like reviving, medevac allows them to keep their equipment and come back to a place of safety...kinda like deconstructing somewhere and popping up somewhere else ready for battle again.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#9 |
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I getcha now.
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#10 |
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ohh pretty pics, made by DATH
![]() *drool* six sexy wheels http://psforums.station.sony.com/ps/board/...essage.id=29189 more awsome concept art
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#11 |
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I read this thread during CAD class today and did a few sketches both un-deployed and deployed. I'm working on an interior now but I'm not very good at drawing so it isn't turning out too well. When I get to my dad's and his scanner this weekend I'll throw 'em up and even though they look pretty crappy maybe someone will become inspired.
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#12 |
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Not to go all "Batcave" on people or anything, but I wondered if you considered making the medical station part of the current AMS Design.
We know that currently, there is one spawn tube and two equipment stations. What would you say to have one of those removed and, when the player is being healed, a restraint preventing them from using their weapon on the pedastal would be similar to the one inside bases?
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#13 | |
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The medical station you mention is already an emplacement constructed by an engineering vehicle, not a deployable vehicle. Merging the two wouldn't mesh with my other concepts. You guys are free to design a new medical vehicle that deploys terminals and such if you like but I'm afraid I won't be able to include it in my design. :(
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#14 | |
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#15 |
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i know about the benifits of respowning reviving ect. but to make this stuff more meaningful i would suggest making the life more precious,
i know the theme of the game is based on meaningless violence and death but a longer respawn time might fit in with these ideas better. for example: americas army http://www.americasarmy.com/downloads/ once you dye you cant come back till the end of the round (i suggest downloading)(very good FREE online game)
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#16 | |
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#17 |
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The no respawn thing is the part that always ticked me off about CS and AA. However the long respawns used to get on my nerves in PS too, which is why I think it's such a great idea to encourage the revival of friendlys in the field.
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#18 |
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I meant more of a 20 extra seconds respawn extend, not a wait 4 miniut one, anyways you make a point
i've played 2 games with this system 1.City of Heros (good game) 2.Earth and Beyond (would, but cant recommend seeing how its gone :( ) XP debt -when you are BR 8 you will begin getting XP debt (so noobs dont start off with so much debt) -XP Debt: every time you dye you get Half xp towards rank advancment, and half to the Empire(basicly half for you, half down the drain) until you have gained, say 500xp which in the game with xp debt is 1000xp i'd say a logical XP debt would be 200xp per death so you must earn 200xp (NOTE: being revived will cancel the debt) also this way you can make a bigger deal about killing someone :P
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#19 |
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Re: Medevac Vehicles
How about adding Radiator resistance/invincibility to the benefits of riding in the vehicle?
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#20 | |
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Re: Medevac Vehicles
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Yes, that's included in the original concept as an extension of protection from plasma attacks, making the vehicle something of an NBC platform:
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#21 |
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Re: Medevac Vehicles
Well, you can't really consider the Radiator damage "plasma". Im not sure if it is supposed to, but the radiator will damage your health directly, even if you are in a vehicle (atleast this happened to me in the caverns a while back; 2 pesky REXO NC guys with full alien weaponry). I died inside my Flail!
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#22 |
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Re: Medevac Vehicles
I don't consider Radiator as plasma, that's why I specifically said radation protection is an extension of it's ability to counter plasma. The Medevac vehicle is designed to counter area-of-effect, non-ballistic delivery systems within the general catagory of NBC weapons.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#23 |
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Re: Medevac Vehicles
Hey guys, I'm QuantumArtist of the now closed GameReformer.Com. I have to say I love this site! 4 stars!
I would like to post a few thoughts if I may about these mobile medevac units.
Those were some thoughts I had on a slightly different role for the airial version and how it could differ from the ground version. Think of it like the mobile cross between a router and your ground based medevac concept. |
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#24 | |
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Re: Medevac Vehicles
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The air med should be like a liberator...... only it would drop med packs lol |
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#25 | |
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Re: Medevac Vehicles
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Hahaha, and when they land on people you hear them yelp. |
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#26 | |||
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Re: Medevac Vehicles
Welcome, Quantum!
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Actually, that's exactly how it works. :) The Medevac Aircraft has to hover maybe 10-20m above the general area of the corpse and the player is beamed up and revived inside the passenger compartment (if there's room. If there isn't he simply revives on the spot) or 'medevaced' (read: teleported) to the nearest functioning Medical Station if the dead soldier has opted for medevac rather than revive. Don't think of the medevac vehicle as a spawn point though, it's really just a big mobile Medical Applicator and can only be flowing by a Field Medic anyway you see (maybe Advanced Medic too). Reviving in a vehicle gives you full health but minimal armor and stamina, and you have whatever equipment you died with. Medevacing to a Medical Station gives you moderate health, armor, and stamina, but no garauntee of re-equiping with heavy weapons. Respawning would give you full health, moderate armor, full stamina, and a good chance of re-equipping. Implant initializing times would also vary between the three options. And correct, the aircraft does not have a weapon. Quote:
That's certainly possible, so that it must return to a supply point rather than hop all over the field rezzing people all day. I like that idea, so long as it's used for revives only, since it heals passengers constantly and any nearby troops if landed. And don't forget that landing one near an AMS will reduce the respawn timer for that spawn point. Quote:
Correct, the Medevac Aircraft only carries the Field Medic and 3 grunt-sized passengers.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design Last edited by Hayoo : 2005.05.27 at 0418. |
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#27 | |
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Re: Medevac Vehicles
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haha could you imagine the enemy looking up and the air med vehical looking exactly like the lib.... when you drop the medipacks it looks like bombs being dropped. lol RUN FOR COVER.. then the medpacks hit the ground and the enemy just gets so embaraced for running away that their character just keels over and dies. |
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#28 |
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Asshole-In-Training
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Re: Medevac Vehicles
Holy crap, as an on-and-off advanced medic (once my characters hit BR23 I'll get Adv. Med again) I absolutely ADORE these ideas. If this was implemented, I would orgasm. Seriously.
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#29 |
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Re: Medevac Vehicles
I like it, Medics need more props and advantages.
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#30 | |
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Re: Medevac Vehicles
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Indeed. Six sexy wheels... My main guy is sort of a medic. I hope I get a ride like that!
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#31 |
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Re: Medevac Vehicles
OMG every thread i have a flick through Land_Leech posts in about 5 mins later O_o
Very good ideas here people. We need more support style vehicles in game....
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#32 | |
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Re: Medevac Vehicles
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I've had a LOT of free time this weekend. Just chance I suppose.
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#33 |
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Re: Medevac Vehicles
AAAARRRRGGGHHH QUIT FOLLOWING ME :P
Just kidding loves ya really.
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Common sense: Ironically not that common. Old Oshur was rubbish. |
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#34 |
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Re: Medevac Vehicles
I knew you cared! LOL
(JUST TO IRRITATE YOU)
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#35 |
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Re: Medevac Vehicles
*gives Land_leech hugs*
beat THAT. Maybe we should continue this elsewhere....I hate spamming real threads:P
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Common sense: Ironically not that common. Old Oshur was rubbish. |
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#36 | |
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Re: Medevac Vehicles
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Agreed. Besides, I dont swing that way anyway... [refusing to spam] Anyway, I would love to be a medic on wheels. I'm sure if it's put in game, someone will make jokes about it being made for blood drives or somthing. (:
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#37 |
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Re: Medevac Vehicles
Medevac Deliverer:
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#38 | |
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Re: Medevac Vehicles
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Sounds good, but how do you rez corpses inside a vehicle? If your dead, you can't get inside it... |
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#39 | |
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Re: Medevac Vehicles
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Magic! heheh. I figure it uses a mini-teleoporter or spawn-tube technology to get them inside. That idea is a hold-over from the Medevac Aircraft version, where the craft would hover over the bodies and they would have been "lifted up" into the passenger section like a rescue basket. No big deal really. I can have it simply heal or rez soldiers in its immediate vicinity and then they can jump into the vehicle if they want.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#40 |
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Re: Medevac Vehicles
Why not make it so it Rezzes them at 10% Health, they then can Get into the Vehicle for Faster healing or Heal themselves. There should also instead of a Trunk be a Med Equipment Terminal that Only Produces Medkits, Med Apps and Med Juice
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#41 |
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Re: Medevac Vehicles
If you look at the first post in the thread, you'll find all the features for the vehicle. :)
If it lacks something you want, it's most likely in another vehicle or equipment. No idea exists by itself you see. I split up all the neat features, such as a medical terminal, among several medic options on Idealab.
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Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
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#42 |
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Re: Medevac Vehicles
Yea, I'm still new to the Idea Lab part, But I will tkae the time tonight at work to Roam it some, inbetween Forum whoreing Forumside and the GoTR Forums
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#43 |
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Re: Medevac Vehicles
Okay, it's been almost two and a half years; where's the progress on this, Devs?!
Medevac vehicles seems like a SWEET idea! Let's get rolling on this! |
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#44 |
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Re: Medevac Vehicles
yes guys,move some pictures,a 3D model and send to SOE,well,try send to SOE,if there is a big forum for talk about that vehicle,why the SOE can't read a mail?
already past 1 year |
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