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Old 2004.10.24   #1
Earlydawn
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Open question: If you were to improve bunkers (partially underground buildings in front of base gates), what would you do?

I think my favorite idea so far would be to put a BFR shield on each bunker.
  • The shield would be "shorter" then the BFR shield, but spherical
  • The shield bubble is permiable by anything an actual BFR's shield is (small arms fire).
  • The shield generator is on the rear of the bunker next to the door.
  • Heavy weapons detonate on the outside of the shield and do not harm infantry inside.
  • Infantry and vehicles can still walk/drive through the shield bubble, dealing full damage (plus splash) when inside.
I've heard a great deal of other good ideas for bunkers.
  • Equipment Terminals in the lower levels.
  • Medical Terminals down there too.
  • Bunker-mounted 12mm emplaced guns (harasser gun)
  • IFF Lock on Bunker door keyed to empire in control of base (Base-Bunkers only).
What do you guys think?
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Old 2004.10.24   #2
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exelent...
and "super bunkers" for the capitol
with artillery emplacements perhaps?
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Old 2004.10.25   #3
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Actually what if the random bunkers have 12mm chainguns, and base bunkers have 20mms? Also you could have bridge bunkers with mini-vehicle repair stations (to increase bridge battles) or they could have 75mm cannons.

Lastly I think we need more interesting bunkers, like ones that are up in a cliff and have stairs hewn into the rock to reach them, or bunkers that are like treehouses in the big trees, kind a walled platform (no top cover), and finally some bunkers that are for vehicles (a big vech bay door that allows all but BFRs into a walled and semi-covered area.
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Old 2004.10.25   #4
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I'd like to see some bridges capped off with a tower / underpass a la America's Army "Bridge".
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Old 2004.10.25   #5
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Maybe I'm being stupid here, but personally I find the Bunkers to be a little cramped. They should make them be a bit larger in size so people aren't being spamkilled trying to get out the door quick.

I also believe there should be a shield, but believe the generator in base-perimeters should draw their power from the nearby NTU Silo. I also think that their shields should simply be regenerable, rather than be almost completely impervious. Now the rason why... as you may notice on Bunkers at the moment, there is a piece that stands out guarding the bunker from nearly all aerial-attacks. How would a vehicle be able to shoot at the enemy if that was protecting them inside the shield?
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Old 2004.10.25   #6
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Quote:
Originally posted by CDL-Earlydawn@Oct 25 2004, 03:22 AM
I'd like to see some bridges capped off with a tower / underpass a la America's Army "Bridge".
i love that map
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Old 2004.10.25   #7
Earlydawn
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Me too, defenitely my favorite.

I call this Battle Island Abyss

So I'm thinking a single battle island, over a massive, unsurvivable chasm. One base on either side, with this super-bridge spanning the room between them.

Each side of the bridge would be capped off with a Guntower, and the middle of the bridge would sport a watchtower, giving infantry the highground, and vehicles a place to repair/rearm (Remember, by this time, there would be ground vehicle silos on watchtowers).

The bridge would be very wide, but also covered in debries to give infantry on the move cover. Walkways along the sides of the bridge proper would give infantry a fighting chance at crossing without being vehicle wtfpwned.

Tactical Highlights
  • Both bases would be bio labs, to facilitate faster respawn of troops to swarm across the bridge.
  • Although infantry could cross the bridge proper, they'd stand a much better chance on the sheltered side walkways.
  • The watchtower gives the owners the only automated ground vehicle repair point on the Battle Island.
  • Aircraft could use the base pads for rearming, but you'd need dedicated engi crews to repair.
  • Gun towers would represent the final real "push" into the base. I would opt for an alternate Bio Lab design with the same functionality but reduced defenses, making the holding of the end towers all the more ciritcal.
  • This island would be balanced in the sense that infantry, ground vehicles and aircraft would all be important parts of the battle.
  • MA and Sniping would own the day when infantry squared off on the side ledges.
  • Snipers and AV users on the middle Watchtower would create a decisive foothold.
  • HA and SA would serve their purpose inside.
Edit: Now with 100% more MSpaint ownage! ph33r
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Old 2004.10.26   #8
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great idea, ;)
make them tech plants seeing vans and prowlers battling it down on the bridge would be sweet.
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Old 2004.10.26   #9
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That was my initial thought, but although the battle is balanced, I do want a slight emphasis on Infantry over Aircraft or Vehicles.

Assault Buggies and Deliverers dominate this battlefield. :D
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Old 2004.10.26   #10
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Agreed, make them tech plants and you'll just have vanguards a'spamming and Liberators doing runs all along the bridge...

Bunkers need:

Equipment term in the basement
Shields in a small bubble around them, generator on the back near the door
IFF locks (I didnt realise they didnt already!)
Passages to the inside of the base walls/basement
Some could be raised and put on buttresses out from the bases walls, towring high above the attackers.
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Old 2004.10.27   #11
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Yes to the bunker ideas, but we should also put bunkers on the bridge in Hayoo's Abyss concept! The super-bridge would be great, but please remember that the cover would absolutely need to be dense, or else the infantry would easily die against Marauder's, Aurora's, and whatever the NC deliverer variant is.

Quote:
Originally posted by: piolet68654
i love that map

LOL, now I remember you! I think we were in the same squad once, assaulting that bridge.
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Old 2004.10.27   #12
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no, i dont think so on AA my name is darktalon 2
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Old 2004.10.28   #13
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Doh! Well, never mind, then. :D
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