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Old 2004.09.17   #1
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List/illustrate your ideas for improving Guild Mangement. (Dviddlef, 7ruth, and Early, I know I've seen you guys post some neat ideas. :) )
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Old 2004.09.17   #2
Earlydawn
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This is a repost from PSU. Basically, integrating community functions into actual working terminals in the base itself. Naturally, any OHQ would have access to these terminals. Also, any non-base specific terminals would be avaliable in the outfit's Barracks at sanc.

Communications: Found in or near the lounge, this terminal would allow for in-game email and message board systems for the resident outfit(s).

Callender: In the entry room, the Callender is a planning tool for upper level commanders in an outfit to post specific operations on a specific date. Could be filtered by outfit rank as well. Normal users could "enlist" for a mission and have their name added to a roster. Later, a provision could be added for enemy hackers subverting this system and learn bits of info at a time.

Admin: You could roll this into the main terminal, but it would probably feed more of a "living" base concept if it were placed elsewhere, maybe in the catacombs. This allows for high-ranking officers in an outfit to promote, set privledges and view logs of outfit credit expendatures. (Still do-able from the outfit window, just consolidated for ease of access.) Would double as a "profile page" for users without access to the admin section, allowing them to post location (real-world), Time zone, email or instant messaging contact info, ect, into a place where admins could view it.

Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table. Give players a reason to garrison their OHQ on downtime.

Systems: Ranking users (set by officers through the "Admin" Terminal) can upgrade base facilities with this terminal, and ANYONE (of the outfit or not) can use this to view the status of any feature of the base. More advanced features could be manual allocation of NTUs for repair, and swapping of barrels on turrets... at the cost of outfit credits, of course. (Again, only able to be done by a member given permission by an officer on the "admin" terminal.)

Note: For the non-base specfic terminals, duplicates would be at sanctuary with full functionality for baseless outfits. Any outfit can access a bare-bottoms version of their "outfit network" through any friendly base's terminals, but for full functionality, they'll have to use the sanctuary terminals or their own OBO's. (Think of the old PSU forums. That's what you'd be able to access in the communications terminal from another outfit's owned base terminals. This new and improved forum would only be accessable from sanctuary or your Outfit's OBO).

In short, what I am asking for:
1- Put a sense of community in-game. Think the Tribes 2 community browser. Only implement it in a way that makes the bases feel more like places where soldiers garrison, sleep, and live.

2- Give me a reason to want to stay in my outfit base when it's not under attack. Let me do things with my fellow outfit mates that go beyond shooting up the enemy. I'm not asking for The Sims Online here, but just some small diversions that would go nicely with the OBO concept.
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Old 2004.09.18   #3
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The sad part, is that i had forgotten about it in the last two weeks...

In the current build on the test server the Outfit pane is slightly different. You guys should check it out.

Oh and anyone may cut and paste my work on the outfit improvements, Just as long as I'm some how informed, because I used ideas from several other people so its more of a community idea.
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Old 2004.09.18   #4
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Quote:
Originally posted by 7ruth@Sep 18 2004, 04:54 AM
The sad part, is that i had forgotten about it in the last two weeks...

In the current build on the test server the Outfit pane is slightly different. You guys should check it out.

Oh and anyone may cut and paste my work on the outfit improvements, Just as long as I'm some how informed, because I used ideas from several other people so its more of a community idea.
Well you had a good thread going there on the OF, lots of good suggestions from everyone. Everyone might as well repost their stuff in full here, then we can make a master list and I'll create a series of illustrations covering all the ideas we hammer out. Here's the thread in case ya lost it. :P

http://psforums.station.sony.com/ps/board/...essage.id=49901

Image By 7ruth
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Old 2004.09.18   #5
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I guess I'll just run down a list of the things we need or could use, no details, just a list:

Outfit Management Options (compiled from posts by 7ruth, Bza, Dviddlef, Staws, Early, etc.)

Outfit Leader can select Permissions by rank, title, password, or other criteria
  • outfit locker access
  • set up OHQ
  • close OHQ
  • transfer HQ
  • purchase OHQ upgrades
  • purchase Barracks
  • close Barracks
  • purchase Barracks upgrades
  • kick
  • invite
  • promote
  • demote
  • disband outfit
  • assign to outfit unit
  • outfit decal
  • change message of the day
  • change calendar
  • change rank names
  • change member's rank
  • promote
  • demote
  • hear alliance chat
  • speak in alliance chat
  • hear officer chat
  • speak in officer chat
  • tag officer note on member (hidden from member)
  • tag public note on member (seen by everyone)
  • view outfit audit reports
  • create Outfit ads
  • accept alliance
  • kick from alliance
  • invite into alliance
Communications Options
  • Outfit Officer chat
  • Alliance chat
  • Alliance Officer chat
  • Set Officer notes for a member (hidden)
  • Set public notes for a member
  • Outfit News
  • Outfit Message Board
  • Outfit Calendar
  • Outfit Polls
  • Outfit Email
  • Outfit Application Forms
  • Chat messages show outfit symbol before Outfit Leader's tells
  • Form or Accept Alliances
Outfit Roster could be sorted by:
  • Name
  • Outfit Rank
  • Outfit Title
  • Outfit Division
  • Whether in a squad
  • Planet and Grid Location
  • Command Rank
  • Battle Rank
  • Role designation
  • Outfit Assigned Unit
  • Alts
  • Whether AFK
  • Outfit Points
  • Last logon
  • Total BEP
  • Active or Inactive
Outfit Organization
  • Possibly have more than 10 rank slots
  • Members can designate themselves in roles (medic, air, armor, support)
  • Leadership can assign members to outfit units via drag and drop interface
  • Outfit Units can be assigned roles and designations like armor, air, support
  • Outfit Units can be organized under branches or Divisions
  • Hierarchy diagrams can be created from outfit units and Branches
  • Leadership can assign members as heads of outfit units and Branches
  • Leadership can assign role or designation to the entire Outfit
  • View member dogtags showing mugshot, current certs, total BEP, kills, hacks, Rank, title, outfit unit, promotion history, public notes, officer notes, etc.
  • Choose insigina for each outfit rank viewable on uniforms
  • Tracking of Outfit Unit performance
  • Ability for Outfit Leader to designate an XO in case he leaves outfit or cancels subscription, etc.
  • Ability to create custom folders to drag and drop member names into
General Management
  • auto-promote given certain criteria
  • auto-kick given certain criteria
  • pop-up at login for Message of the day, kicks, promotions, warnings, etc.
  • Outfit performance graphs showing members/points/kills over time
  • Outfit tracking/auditing of invites, kicks, promotions, etc.
  • Downloadable xml log of all activity: kicks, promotions, invites
  • Timed macros for member reminders, news flashes, etc.
  • Can set criteria for what makes a member Active or Inactive for Roster sorting
  • Search for other Outfits
  • Outfit can be set to Invite Only or Open Outfit for anyone to join waiting list
Some Tactical Options
  • Outfit Waypoints - OHQ or Barracks required
  • View outfit members on map - OHQ or Barracks required? Real-time or Periodic?
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Old 2004.09.18   #6
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*sigh* Well, guys, this morning I just couldn't help myself. So here are some incomplete mockups I never meant to make. I'm going to post these and then run to a party, but I'll be back later.
















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Old 2004.09.19   #7
Earlydawn
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Nice stuff, rofl.

But yeah. Great job! Just to not totally outdo what I did, how about having the relevant screens accessable on the terminals I mentioned in the bases?
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Old 2004.09.19   #8
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I agree. I read your idea thread before I started working on these and I kept thinking as I worked.."if we add all this function to the outfit screen for any member at anytime, then what's the point of going back to Barracks except to get Outfit-specific weaponry?"

So yeah, perhaps we can have some of the in-depth tabs go gray until you access an Outfit terminal. Sure some will say "why do we have to be back at Sanc?" And we can just say "tough." :)
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Old 2004.09.19   #9
Earlydawn
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Yay :D

Just one issue: change "In Squad" should be changed to "Looking for Squad". Sometimes I just want to solo for a half-hour or so. That way, if I don't have my LFS tag on, I probably won't get an invite from my outfit that I'll have to explain myself to.

On that note, I'd like to brainstorm up a new LFS / LFSM interface, with integration with the Task Force system. Any starter ideas?
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Old 2004.09.19   #10
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Quote:
Originally posted by CDL-Earlydawn@Sep 19 2004, 01:31 AM
Yay* :D

Just one issue: change "In Squad" should be changed to "Looking for Squad". Sometimes I just want to solo for a half-hour or so. That way, if I don't have my LFS tag on, I probably won't get an invite from my outfit that I'll have to explain myself to.

On that note, I'd like to brainstorm up a new LFS / LFSM interface, with integration with the Task Force system. Any starter ideas?
Good points, Early. I'll change that thing to LFS/LFM/LFC, depending on what the player has actually selected.

(Edit: Ok, fixed it. I changed it to Status since I couldn't fit in any other word I could think of. This is a good change because it also allows members to be listed as AFK or LD)

I think Looking for Commander and Looking for Units would work well with the Task Force system. It could even be Looking for Taskforce Members (LFTM). There's already a Looking for Commander area on the Commanders List there and Task Force leaders can advert for more units to join by listing themselves as Looking for Units (since unit can represent an individual, a squad, or platoon). Thoughts?
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Old 2004.09.19   #11
Earlydawn
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That works fine. How about a way for individual commanders to search for certain players to meet a certain type of squad contributing to an overall Task Force.

For example, a squad leader in charge of a Armor squad could search for players with Engineering or Advanced Technician to better contribute to his Task Force as armor.

Also, what tool are we giving the Technician to dispense NTUs?
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Old 2004.09.19   #12
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Quote:
Originally posted by CDL-Earlydawn@Sep 19 2004, 02:34 AM
That works fine. How about a way for individual commanders to search for certain players to meet a certain type of squad contributing to an overall Task Force.

For example, a squad leader in charge of a Armor squad could search for players with Engineering or Advanced Technician to better contribute to his Task Force as armor.
As far as I've seen, Phasey on the official forums had the best looking idea:

http://psforums.station.sony.com/ps/board/...53123&jump=true

I'd like to make an illustrated version with his permission.

His idea looks like this:

Squad name: Teh pwners
Purpose: The squad will matrix at Sina and fly escorted bombing missions to various bases
Estimated Duration: 0h 59m
Location: Searhus

1. Lib Pilot [Joe Blow] (Squad Leader)
2. Lib Bomber [K1llWh0re]
3. Lib TailGunner [Available]
4. Lib Pilot [wtfbbqpwn]
5. Lib Bomber [Available]
6. Lib TailGunner [Available]
7. Mosquito Pilot [Stellarence]
8. Mosquito Pilot [Eph]
9. Mosquito Pilot [Available]
10. Mosquito Pilot [JeffBeefjaw]
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Old 2004.09.19   #13
Earlydawn
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Yeah, I saw that. That's what inspired me to start brainstorming ideas.

Prehaps we could add on to that just a tad (with his permission) to require certain spots to require certain certs?
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Old 2004.09.19   #14
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Quote:
Originally posted by CDL-Earlydawn@Sep 19 2004, 02:46 AM
Yeah, I saw that. That's what inspired me to start brainstorming ideas.

Prehaps we could add on to that just a tad (with his permission) to require certain spots to require certain certs?
This could probably best be done with Outfit Units.

That is, the Outfit Leader or one he's authorized, could not only designate a unit (Armored Unit) and assign members to it (Hayoo, EarlyDawn, 7ruth, Martyr, etc), but could conceivably pre-designate spots to not only require the main cert (Prowler driver) but that the spot also requires the Engineering cert or AV cert or something. Even if we were assigned to the unit, we'd need to have those certs in order to join the squad in-game.

This allows detail-oriented Outfits to customize what they feel is the perfect squad for a certain mission, and be garaunteed to know what assets are at his disposal. Lots of opportunities for customization there.
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Old 2004.09.19   #15
Earlydawn
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Yeah, but adding the capacity to cert-filter members for pickup squads would be invaluable as well.
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Old 2004.09.19   #16
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Quote:
Originally posted by CDL-Earlydawn@Sep 19 2004, 03:12 AM
Yeah, but adding the capacity to cert-filter members for pickup squads would be invaluable as well.
I agree.

I think I understand what you're getting at, but could you give me a scenario of how the feature you mention might work. Because I'm assuming it's slightly different than the current Cert Search system.

"Squad Leader lists the main certs he wants for his unit, per Phasey's idea, but to get the Engineering or Adv Tech he wants he....[insert idea]"


Edit: Hmm, this is getting off topic a bit, I'll go start a Squad Interface Improvements topic.

Edit: OK, Early if you could reply to the new Squad topic, then we can get that thread off to a good start.
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Old 2004.09.19   #17
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the only thing i actively miss from the in-game outfit tools is the ability to see who's online in other outfits.

when i'm trying to solicit an outfit invite, i feel like a hardcore newbie wandering around sanc yelling "hey, does anyone here know anyone in sons of vanu?"

also, and more often, i find myself trying to find officers in other outfits in our alliance when i'm commanding, so we can put together an alliance platoon... that's even worse. "is anyone here from gotr, ac, prg, cs, c22 xoo, wtf, or rns here?"
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Old 2004.09.19   #18
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Quote:
Originally posted by martyr@Sep 19 2004, 03:29 AM
the only thing i actively miss from the in-game outfit tools is the ability to see who's online in other outfits.

when i'm trying to solicit an outfit invite, i feel like a hardcore newbie wandering around sanc yelling "hey, does anyone here know anyone in sons of vanu?"

also, and more often, i find myself trying to find officers in other outfits in our alliance when i'm commanding, so we can put together an alliance platoon... that's even worse. "is anyone here from gotr, ac, prg, cs, c22 xoo, wtf, or rns here?"
Those are good points. I'll have to add an Alliance tab to the Outfit window and we'll need to come up with a way to show multiple outfits' members on a seperate roster just for that purpose.
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Old 2004.09.19   #19
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just thought of this, for players not in an outfit:
  • a checkbox option avaliable to the outfit leader for "recruiting" - flags the outfit as actively recruiting.
  • (maybe a short text box for a recruiting [promo/description] message)
  • a similar checkbox avaliable to the top outfit ranks (those who have outfitinvite permissions) to flag themselves as recruiters*
  • a tab in (group?) pane (with 'find squad,' 'friends') for 'find outfit' **
  • tab displays outfits with recruiting officers currently online
  • double-clicking outfits opens new pane with outfit description or short recruiting message and a list of online recruiting officers w/ outfit title
  • double-clicking officer name opens a tell
having written this, it seems to me that nobody actually cares about these things besides the outfit leaders... but it would make things easier.



*have to be able to stop the tells, i get too many as it is
**what's that pane's name?
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Old 2004.09.19   #20
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Quote:
just thought of this, for players not in an outfit:
  • a checkbox option avaliable to the outfit leader for "recruiting" - flags the outfit as actively recruiting.
  • Good ideas again. We could also have a toggle for Invite only and Open Outfit. This would allow players to actively seek an outfit they've heard of, but instead of immediately joining, they're submitting their application to join and must wait for approval.

    Quote:


  • (maybe a short text box for a recruiting [promo/description] message)


  • a similar checkbox avaliable to the top outfit ranks (those who have outfitinvite permissions) to flag themselves as recruiters*


  • a tab in (group?) pane (with 'find squad,' 'friends') for 'find outfit' **


  • tab displays outfits with recruiting officers currently online


  • double-clicking outfits opens new pane with outfit description or short recruiting message and a list of online recruiting officers w/ outfit title


  • double-clicking officer name opens a tell


Quote:
having written this, it seems to me that nobody actually cares about these things besides the outfit leaders... but it would make things easier.

All of these are great. I think I'm going to need more tabs though. :) LOL


Quote:
*have to be able to stop the tells, i get too many as it is

Perhaps a recruiter can toggle Off Duty and their name is grayed out and no one can double click on their name to send a tell

Quote:
**what's that pane's name?

I think it's the Organization Pane

Here's a quick mockup for Alliance roster. However I think Alliance needs it's own button, not a tab. Because within that group would have to be an Alliance Info, Alliance Roster, and Alliance Bases tabs. I'll have to work on those later. Too tired. :)

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Old 2004.09.19   #21
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oo, very nice. and yeah, you said exactly what i meant in all cases - haha, there's a reason you run this site
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Old 2004.09.19   #22
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Couldn't do it without you guys though. :) I would have burned out long ago if not for all the enthusiasm and great suggestions I get.

I'm going to go take a shower and either come back for a few moments or hit the hay. Been a long day.
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Old 2004.09.19   #23
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Phew!

I thought my Hazing was before the party!
I guess I lucked out!
Wait... Why should I get hazed??? Ive been arround since beta! and Led my outfit, or I should be doing it right now :rolleyes:
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Old 2004.09.19   #24
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:lol: lol
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Old 2004.09.20   #25
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Repost of Outfit Interface features:

Info: Outfit:
  • Outfit Name
  • Outfit total members
  • Outfit active members (parameters for active set by officers)
  • Outfit decal
  • Outfit points
  • Message of the day
  • Outfit Motto
  • Outfit Unit titles and number of assigned members
  • Outfit performance graph
  • Outfit News window
  • Edit news button? - management tab
  • Edit MOTD button? - management tab
  • Edit Decal button? - management tab
Info: Roster:

Outfit Member List--

Selected Member section-
  • Member name
  • Member command rank
  • Member battle rank
  • Member outfit title
  • Member outfit points
  • Member assigned unit
  • Member designated role
  • Member game location
  • Public note for member (set by officer)
  • Private note for member (set by officer, viewed only by officers)
  • Certifications
  • Awards
List sortable by -
  • Name
  • Title
  • BR
  • CR
  • Unit
  • Role
  • Outfit Points
  • Last On
Manage members -
  • Edit Member Note fields and button
  • Promotion button
  • Kick button
Online Roster List--

Selected Member section-
  • Member name
  • Member command rank
  • Member battle rank
  • Member outfit title
  • Member outfit points
  • Member assigned unit
  • Member designated role
  • Member game location
  • Public note for member (set by officer)
  • Private note for member (set by officer, viewed only by officers)
List sortable by -
  • Name
  • Title
  • BR
  • CR
  • Unit
  • Role
  • Location
  • Status (afk, lfs, lfsm, lfc)
Roster filters -
  • by certs
- or have certs included in list (possibly too many certs though)


Info: Bases:

Outfit Barracks -
  • Location of Outfit Barracks in Sanc
  • Assigned Upgrades
  • Floorplan
  • Close Barracks
  • Select/Transfer Barracks
  • Barracks Upgrades
Outfit Headquarters -
  • Location of OHQ on continent
  • Assigned Upgrade
  • Allied Upgrades
  • Location Map
  • Setup/Transfer HQ
  • Close HQ
  • Select Upgrade
Info: Alliance Roster:

Alliance Outfit List --

Selected Outfit section-
  • Outfit Name
  • Outfit Leader
  • Outfit total members
  • Outfit decal
  • Outfit points
  • Outfit Motto
  • Outfit Unit titles
sortable by -
  • Outfit Name
  • Outfit Leader
  • Designation
  • Headquarters Location
  • Barracks Location
  • Members online
Alliance Management -
  • Kick Outfit
    Leave Alliance
    Invite Outfit
    Promote Outfit
Online Roster List--

sortable by -
  • Name
  • Outfit
  • Title
  • BR
  • CR
  • Role
  • Location
  • Status (afk, lfs, lfsm, lfc)
  • Last On
When name is selected, you can click "View Dog Tags" for cert info

Roster filters -
  • by each outfit
  • by online
Community: Events Calendar:
Selected Event Window - (Description window)

Events List -
sortable by -
  • Date
  • Event Type
Event Edit options -
  • Edit Event
  • Delete Event
  • Selectable Calendar graphic
Community: Polls:

Community: Email: (out-game communication)

Community: Message Boards: (out-game communication - linked to MyPlanetside Outft location)

Organization: Outfit Units
  • selections
  • squad creation
  • group creation
  • cert filters
  • drag and drop interfaces
  • + and - lists
Management: Permissions

Management: Other
  • Edit News
  • Edit Decal
  • Edit MOTD
  • Edit Motto
  • Edit Rank titles
Management: Outfit Activity

List sortable by -
  • Type of action (promotion, demotion, edits, etc.)
  • Name of person who did action
  • Date of action
  • Type of action
to be continued...
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Old 2004.09.26   #26
7ruth
 
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Bump because I think it is the most important thing, I lead my outfit so hey :lol:
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Old 2004.09.26   #27
Firman
Quote:
Originally posted by 7ruth
Bump because I think it is the most important thing, I lead my outfit so hey
No, he just thinks he leads his outfit. :lol:

I'm new to your Idealab Hayoo, looks like you got some good ideas going. I really like this new Outfit Window and all the command tools. The whole outfit and squad structure in PS really needs some help.
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Old 2004.09.26   #28
Cass
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Now we just need to keep people to bring these ideas to the Devs attention.
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Old 2004.09.26   #29
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Quote:
Originally posted by Firman+Sep 26 2004, 03:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Firman @ Sep 26 2004, 03:06 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-7ruth
Bump because I think it is the most important thing, I lead my outfit so hey
No, he just thinks he leads his outfit. :lol:

I'm new to your Idealab Hayoo, looks like you got some good ideas going. I really like this new Outfit Window and all the command tools. The whole outfit and squad structure in PS really needs some help. [/b][/quote]
Welcome aboard Firman and Cass! :)
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Old 2004.09.26   #30
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Hayoo Is teh Shiznit, Hands down.
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Old 2004.09.26   #31
Ubu
I love these ideas! When you talk about barracks layouts, do you mean the outfit leader would design it? If that were so, there would be a large demand on info storage for SOE (The main reason we don't have all the cool stuff we want <_< <_< <_< ).

The outfit barracks at sanc should have some kind of terminal outside for people interested in joining to read its mandate. This terminal should also be a place for the prospect to leave their name if interested (Their name would be removed if they left it at an other outfits barracks or they joined with another outfit).
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Old 2004.09.26   #32
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Yeah, we're hoping to have some kind of tie-in with outfit controlled facilities, be they the OHQ, or the Outfit Barracks.

Welcome to the board, Ubu.
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Old 2004.09.30   #33
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Quote:
Originally posted by Ubu@Sep 26 2004, 05:48 AM
I love these ideas! When you talk about barracks layouts, do you mean the outfit leader would design it?
I'm thinking kinda like SWG, where you have several styles to choose from of various sizes. Perhaps 2 styles in 3 sizes or 3 styles in 3 sizes, or whatever is doable. Possilbe this could all be instanced bases, but I kinda like the fact that the building you enter is all yours. We'll have to see.

Yes, recruitment terminals could be located outside each base, and also in a common area (but these you'd have to search through outfit names to sign up for one).
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Old 2004.09.30   #34
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And you could make it so allied outfits could build there barreks on to there allies one like by 1 door in between makeing a big place for people to organize and get ready in squads like said.

But they would need to make makeing Outfits harder or make the barreks rilly expensive in outfit points that you need to pay weekly (only biger outfit could afford them makeing less buildings out there and less storage for SOE)
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Old 2004.09.30   #35
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Quote:
Originally posted by Cass@Sep 30 2004, 04:43 AM
And you could make it so allied outfits could build there barreks on to there allies one like by 1 door in between makeing a big place for people to organize and get ready in squads like said.

But they would need to make makeing Outfits harder or make the barreks rilly expensive in outfit points that you need to pay weekly (only biger outfit could afford them makeing less buildings out there and less storage for SOE)

That's possible, but real estate might be too limited for that. Other possibilties are to have instanced Alliance Barracks, or let multiple outfits manage a single large Barracks.

Remember that barracks are located in Sanctuary, or Sanctuary Moons, so there's really no limit to the number of Outfit zones they can make for outfit housing.


Update: New poll added to thread -

Should access to certain outfit features be restricted to an outfit terminal?
- Yes, it helps with immersion managing your outfit from HQ.
- No, I'd like to access everything from the front lines at any time.

Please vote and let me know if it's working properly.
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Old 2004.09.30   #36
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Bah, only just seen this thread!

Ill have a look around and see if I can find my ideas for what outfits need.

If I cant find them, I guess Ill have to write them up, although it looks like you've got most of them already :lol:

Edit: Here are some quotes from my threads on the official boards:

Quote:
"For those of us who lead outfits, life could be made a lot easier.

Currently the system is clunky and awkward to use, with too many restrictions on what we can do.

For example, we can only have up to 8 ranks in our outfits. Why not add a few more?

Only those in the top 3-4 ranks can recruit or kick players, restricting us to only putting trusted members in those ranks. Why not give us options to say which ranks can recruit, kick or promote members?

We have to manually promote each player, which is a major hassle when you run a large outfit, as keeping up with everyone can be very hard. What I suggest is some kind of automatic promotion settings say, if you earn 5000 outfit points, you move to rank x. If you kill a thousand players while your with the outfit, you move up to rank y, etc.

Some kind of graphs would be useful, showing us how many people have joined or left the outfit, how many outfit points the outfits been earning over the past few days etc.

Player logs would be good too, allowing us to see who has been promoting/demoting/recruiting/kicking members, and who they have been focusing on.

Some kind of in game graphics that show players outfit rank would be good, so at a glance you can see who you should be following the orders of.

If you have any more ideas let us know" - Me

Quote:
What Id like to see are the following:
Ability to set more ranks, currently we are capped at 8.
Ability to set rank privaledges, which ranks can invite, promote, kick, etc.
Ability to see who has been promoted or promoting, kicked or kicking, joined, left, etc.
Graphs showing the performance of your outfit oer time (kills, outfit points earned, bases hacked, member count, etc).
More outfit decals
Visible armour changes for outfit ranks, such as pauldrons, helmet designs, worn looks, accessories, choosable by the outfit commander, and as a graphical option for each player, so you dont have to see them if you worry about performance.
Outfit waypoints settable by ranks of our choice.
Automatic rank promotions when members get to specific outfit point, kills, bases hacked numbers, again settable by us. - Me

Quote:
Give outfits more visible customisation options. Id like to be able to pick various armours for the different ranks in the outfit, anything from small rank symbols for those that don’t want anything imposing, all the way up to elaborate designs.

There could also be design sets, say a mercinary set, giving the outfit members a worn and ready for action, a spikey set, that makes the outfit members look cruel and menacing, a ornate set, which makes the outfit look like they all but worship their armour and equipment, etc. - Me

Quote:
Some kind of ingame email system would be good, that way you can talk to those outfit members who dont like visiting forums, as well as answering any questions from interested applicants. - Me


Quote:
It would also help to set up alliances, as it is currently, I hardly ever see any other outfit leaders around to organise anything with when I play, being able to email them to negotiate an alliance would be so much easier. - Me

Quote:
Outfit merging would be great, but you would have to have the consent of both outfit leaders (note the invite box for the merger would have to be very much different to the squad/platoon/outfit invite box to make sure of no mistakes) and conditions for the merger be arranged via ingame processes before the merger takes place, eg:

Name of the end outfit, one of the current ones, or a preagreed upon different name.
Leader of the outfit, possibly change the current rules to allow for more than one supreme leader, allowing us to have councils of leaders, thus reducing the current risk of the outfit leader never logging on and the outfit dying. - Me again
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Old 2004.10.01   #37
Tiletron|Hyncharas
 
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It would be very hard to do, but I like Hayoo's idea. One time when we were on a couple of weeks ago, at least five outfits were all doing recruitment videos in PS.

If people are willing to go to all that trouble to recuit new members, SOE could at least consider the possibility that it's because they want to separate themselves off from lone soldiers.
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Old 2004.10.03   #38
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I realy like the idea (if only it would be put in) and as you said maby there could be allied outfits share barreks and have a room full of the outfit managment terms for the outfit HQs.
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Old 2005.03.29   #39
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eh...nice idea.
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Old 2005.03.31   #40
Vornskar
You know, Hayoo, I would like to see some of this stuff permanetly assigned to an Outfit Barracks in sanctuary, in addition to outfit owned bases.
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Old 2005.03.31   #41
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Quote:
Originally Posted by Vornskar
You know, Hayoo, I would like to see some of this stuff permanetly assigned to an Outfit Barracks in sanctuary, in addition to outfit owned bases.

You mean some of the management options? Yeah, those are accessable from either your Outfit Barracks or your OHQ. It's still debatable whether these options will be accessable through a wireless interface window or whether you have to be in front of an outfit terminal. Perhaps a hybrid. Still open for discussion.
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Old 2005.10.14   #42
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Re: Planetside: Outfit Management Tools

Going to work on this again as well.
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Old 2006.09.15   #43
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Re: Planetside: Outfit Management Tools

Sorry to bring up old ideas, but I was thinking on how that Outfit Base could act as an alliance system as well. (That is if they use your proposal of 10 outfits per base). Then all the Outfits that share a base would be considered an Alliance.

However sony's proposal is 1 outfit per base. That will destroy that proposal.

Also what about bases on enemy homes? Any incentives to put a base on a contenant that is conected to an enemy sanc?
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