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Old 2005.03.04   #1
Hayoo
 
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Old 2005.03.04   #2
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Space for supplemental material.

All common pool vessels

Speeds -
Personal raft: 15
Fitted Landing Craft hull: 40
Deliverer: 43
Submarine: 45
Supply Ship: 50
Amphibious Assault Carrier: 50
Cruiser: 50
Destroyer: 53
Landing Ship: 55
Light boat: 75

Destroyer - Light Escort Ship customization - (3 weapons slots - BFR type system)
Anti-Submarine Warfare weapon
Anti-Surface weapon
Seabourne Engineering Package: Sonar Sensors and Sea Mines.

Cruiser - Medium Escort Ship customization - (5 weapons slots)
Anti-Submarine Warfare weapon
Anti-Surface weapon
Anti-Air weapon

Submarine customization - (3 weapon slots)
Anti-Sub Warfare weapon
Anti-Surface weapon

Facilities-
Sanctuary shipyards
Continent ports/shipyards
Sea Islands with tower and boat facilities
Sea Platforms watching over Cont Resource fields - part of Urban Outpost territory concepts
River facilities - small craft acquisition (mini-capturable sea vehicle terminals on riverbanks).

Certifications -
Patrol Boat (1) - Light Patrol Boat
Subsurface (3) - Submarine
Sea Assault (1) - Destroyer (pre-req - Sea Patrol)
Sea Assault II (2) - Cruiser
Sea Support (2) - Landing Ship, Assault Carrier (outfit purchase)
Supply Ship - Any sea vessel

More Notes -
Hovering vehicles are fobidden from traveling beyond the continental shelf. They will lose power and sink.

All ships come with distance-related self-cloaking (simliar to enemy mines appearing as you approach), but they don't cloak other ships around them. This is to simulate hiding over the horizon. When an enemy or friendly approaches within a certain distance, the ship becomes visible to the eye.

Landing Ship (vehicle transport - 3 heavy vehicles, seabourne spawn point, supply depot, 2 75mm, 1 20mm). Acts as a transport vessel and shore-based AMS with equipment terminals for spawned troops. Ship can carry up to 3 heavy vehicles. Terminals run off of NTU when not deployed in friendly territory. Instead of a cloaking field, the Landing Ship uses a BFR-type shield generator when deployed (fully stopped on shallows, ramp down, terminals activated), so the ship is visible on the shore, but can take a bit of pounding when deployed. Trunk space is less than a Supply Ship's.

Supply Ship (NTU refueling of ships and port facilities, cargo transport, ship rearm and repair, no weapons). The Supply Ship is able to refuel and rearm while on the move (but not repair) so long it is moving at 2/3 speed, 33 kph. Vessel has a large trunk for carrying ships stores.

Submarines have a self-activated cloaking field unless they surface. Carry anti-subsurface and anti-surface weaponry. No defense against air.

Cruisers defend against air and surface targets. Also can attack land targets. One of their weapons is a cruise missile - a guided weapon with a long flight time - for surface targets such as ships and vehicles. Gunner can only fire one at a time. Also have ship versions of each empire's AA missile, and a 100mm ship cannon. No defense against submarines.

Destroyers defend against sub-surface and AA targets, having torpedos and AA missiles. Also have a single 75mm gun for ship defense.

Light Patrol Boat has a 12mm at the rear, and a 25mm on the front.

Liferafts do not show up on enemy radar. This helps facilitate escape, but also allows for infiltration as the liferaft will cloak if the pilot is wearing an infiltration suit. If deployed from a cloaked submarine, this ability is useful for infiltrating enemy shorelines or port facilities.


Possible new Sea-Zones (Trenches, Coral Reefs, Volcano, Ice, Archipelago)
Sea Warpgates
Expanded Classic Planetside Continent sea zones
Under-sea volcano zones
Iceberg zones
Coral Reef zone zones
Manmade-Canal Zones (base at each and of canal locks. Must own both to let ships pass through or they have to sail all the way around long narrow island).
Sea Channel zones
Under-sea canyons zones
Archipelago Zones

New scalable sea-life (from wave-leapers to leviathans)

New coastal ports
Surface towers
Sea-mines
Sea sensors

Coastal ports will have torpedo nets that will prevent torpedoes and enemy ships from entering the port so long as facility remains in friendly hands. Only enemy Light boats and liferafts may enter.


Vehicle messages
  • You may deploy here to drop the ramp and activate the shield.
  • Vessel moving too fast to deploy.
  • Press the G Key to rearm your vessel with this Supply Ship.
  • You may deploy the Supply Ship to refuel this vessel.
  • The ship is currently deployed. Cannot relocate at this time.
  • Harvesting warpgate energy.
  • This is not a valid area to deploy.
  • You are too far from shore to deploy.
  • The water is too deep to deploy here.
  • Press G to board vessel as cargo passenger.
  • You are not certified to pilot this vessel.
__________________
Hayoo is balanced and working as intended

Planetside Idealab
Visionsofthering - LOTRO concepts site
Spaceflight Online - MMO Design

Last edited by Hayoo : 2005.04.05 at 0144.
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Old 2008.03.07   #3
phar0213
Re: Navy Expansion: General Concepts

SWEET idea. I know, it's 3 years old and not likely to occur anytime soon.

However, this would probably require all of the continents to be back on one planet, like PS was originally.
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Old 2009.07.18   #4
Flylier
 
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Re: Navy Expansion: General Concepts

yes,but can we try make a seagate,something like a warpgate,but on the water
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