|
|
|
#1 |
![]() |
Planetside Object Tribute
|
|
|
|
|
|
#2 |
![]() |
Re: Planetside Object Tribute
Thats Really kick ass. Nice work, Very nice!
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#3 |
![]() |
Re: Planetside Object Tribute
![]() ![]() Took more than 30min on this one Oo Last edited by Secant : 2006.09.16 at 0708. |
|
|
|
|
|
#4 |
![]() |
Re: Planetside Object Tribute
![]() Still have to do that tri-box thing, 4am, bed time :) |
|
|
|
|
|
#5 |
![]() |
Re: Planetside Object Tribute
Awesome!!
Secant wait have I talked to u on TeamSpeak? :D -Kusutto/Cooste |
|
|
|
|
|
#6 |
![]() |
Re: Planetside Object Tribute
Yeah heh at some point. Probably on KOTR TS i think. Only other one i dabbled with was TTA.
*whew* heh just got back from robotics mentoring teachin my kiddies 3D modeling/animation and programming. Back to Planetside modeling for a bit :) Err (3rd edit lol) A close up of the Warpgate junction: ![]() |
|
|
|
|
|
#7 |
![]() |
Re: Planetside Object Tribute
![]() Felt like texturing ;P |
|
|
|
|
|
#8 |
![]() |
Re: Planetside Object Tribute
![]() Ok so maybe i'll make the barricade textures first lol...they're too easy and I want to composite some into my driveway :P |
|
|
|
|
|
#9 |
![]() |
Re: Planetside Object Tribute
wow they look like there stright from the game its self. nice
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#10 |
![]() |
Re: Planetside Object Tribute
I say they look way better :D
|
|
|
|
|
|
#11 |
![]() |
Re: Planetside Object Tribute
![]() This thing looked intimidating but it was a as soft as a lil' cuddly kitty when I got into it lol, even UV'ing it was easier than the last one :o ![]() ![]() The way I think about the internet is as follows... If I need something, I either make it, or I take it from someone else. Right now the kind of relationship I have with SOE and Planetside is a give and take relationship. I give them $14/mo, I make models and give them to the community, and I take their textures. And I'll probably get banned for it like last time. But its not going to matter when I publish my meshes is it? |
|
|
|
|
|
#12 |
![]() |
Re: Planetside Object Tribute
id love to see the textures
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#13 |
![]() |
Re: Planetside Object Tribute
![]() Dont post the actual texture files on the official forums heh, made a folder for you guys :) |
|
|
|
|
|
#14 |
![]() |
Re: Planetside Object Tribute
![]() Had to make at least one :P |
|
|
|
|
|
#15 |
![]() |
Re: Planetside Object Tribute
OH dear
that reminds of me of ... "how do u know, when u played too much PlanetSide!?" Nicely done ... how many poly? |
|
|
|
|
|
#16 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
Very nice indeed.
|
|
|
|
|
|
#17 |
![]() |
Re: Planetside Object Tribute
thats great! great work, and thanks again.
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#18 |
![]() |
Re: Planetside Object Tribute
![]() So you guys can go get the textures yourselves. I posted this one on the official forums too. Information != Illegal. |
|
|
|
|
|
#19 |
![]() |
Re: Planetside Object Tribute
quick question, what about extracting them?
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#20 |
![]() |
Re: Planetside Object Tribute
Umm, I just gave you all the offset data Oo you have the starting location of the DDS file...and its length.. Just start from the offset and grab X amount of bytes after it, then save that info to a name.dds file.
|
|
|
|
|
|
#21 |
![]() |
Re: Planetside Object Tribute
![]() Nailing down the bridge style. |
|
|
|
|
|
#22 |
![]() |
Re: Planetside Object Tribute
![]() ![]() ![]() ![]() |
|
|
|
|
|
#23 |
![]() |
Re: Planetside Object Tribute
Now is it just me but I think that Prowler look way cooler than the one in game LOL
|
|
|
|
|
|
#24 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
I gotta get me some of those textures. That bridge + Prowler looks amazing!
Cheers for the guide. |
|
|
|
|
|
#25 |
![]() |
Re: Planetside Object Tribute
lol i also love the prolwer texture. looks way more relistic the nthe ingame. make me want to see some CGI move made with att that stuff. Planetside : Frist contact, or something like that.
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#26 |
![]() |
Re: Planetside Object Tribute
![]() "2 + half + half" more down a shitload more to go :P Side note, acespacer has more information regarding the textures; contact him. |
|
|
|
|
|
#27 |
![]() |
Re: Planetside Object Tribute
nice work ^_^
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#28 |
![]() |
Re: Planetside Object Tribute
Secant. You the man. :)
__________________
Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
|
|
|
|
|
#29 |
![]() |
Re: Planetside Object Tribute
http://developer.nvidia.com/object/n...ure_tools.html
For those who wanted the Photoshop DDS tools from NVidia. And acer :P you're supposed to be doin your job :o |
|
|
|
|
|
#30 |
![]() |
Re: Planetside Object Tribute
sorry...
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#31 |
![]() |
Re: Planetside Object Tribute
![]() 1 hour 50 minutes total modeling time -_-;; rapid HP modeling Too many people wanted to see "Armor and guns! :D" "OO IN HIGH POLY!!! :D XD XD" |
|
|
|
|
|
#32 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
High poly for the system zapping win :D
Looks great Secant. |
|
|
|
|
|
#33 |
![]() |
Re: Planetside Object Tribute
Got to love industrictible items.
But hey they look great!!
__________________
battle is only a prayer... ...BETTER START PRAYING!!! if Everquest can have Everquest 2 then Planetside should have Planetside 2 fight for whole planets and the stars around them instead of a few islands and a couple of caves |
|
|
|
|
|
#34 |
![]() |
Re: Planetside Object Tribute
![]() http://www.xero-hosting.com/pot/meshes/ In case any of you want to play with it :) and/or texture it for me :o |
|
|
|
|
|
#35 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
Hah, that's gonna be an arse to texture :p
If I get bored tomorrow I'll see what I can come up with, also if someone gets me the texture, I haven't figured out how to get and individual texture out of the FAT yet once you've found it. |
|
|
|
|
|
#36 |
![]() |
Re: Planetside Object Tribute
i was playing a bit with ur modle and the tex fits purfict, im still working with it to include all textuer on the gun, and les then 2 hours Wow i cant modle that fast.. Yet...
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.09.26 at 0543. |
|
|
|
|
|
#37 |
![]() |
Re: Planetside Object Tribute
i only just relized how or atleast i think iget how t UV maping in 3D's Max works so im gonna mess around with that then i should be able to Poperly textuer the gun IF i can figure out extly whitch part of the gun is in the correct place lol
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#38 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
Thanks to Kusutto I now have to Frhed tool and it's actually quite simple to get the textures out. Cheers guys :D
|
|
|
|
|
|
#39 |
![]() |
Re: Planetside Object Tribute
|
|
|
|
|
|
#40 |
![]() |
Re: Planetside Object Tribute
*Drooles over everthing*.... ooo nice...
heh the BFR's have the most details lol. EDIT: Have you done any test with your models for movement? i wantedto ask if u dount mind if i play with you models (MAX8).
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass Last edited by acespacer : 2006.11.30 at 1704. |
|
|
|
|
|
#41 |
![]() |
Re: Planetside Object Tribute
All the stuff in the C&C Auraxis page was made by Aut, Not I. And anyone is perfectly welcome to use anything up there. The mesh links are posted at the top of their respective pages.
|
|
|
|
|
|
#42 |
![]() |
Re: Planetside Object Tribute
have you though about making similar models but more datailed?
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#43 |
![]() |
Re: Planetside Object Tribute
hey hey. thought id drop a line. im workin one the same thing (kinda), your stuff is realy good. heres a few of the models iv done so far. im still kinda new at this stuff so its not to good. also the textures are just place holders, im still trying to understand how to get the real PS textures? maybe you can give me a dumbed down tutorial secant =p
[WIP's btw] ![]() ![]() ![]() ![]() |
|
|
|
|
|
#44 |
![]() |
Re: Planetside Object Tribute
Awesome! ;D Another PS 3d modeling fan hahah. Rainin; Acer knows how to do it; or just find me on AIM or MSN and i'll uhh "Show you" how :P Since its illegal as all f*** to distribute them.
On another note :) I got the go-ahead from my art professors to spend my whole semester this year working on a 20 minute CGI short based on planetside; so I'm spending about 12 hours/week on it until june :) ![]() ![]() |
|
|
|
|
|
#45 |
![]() |
Re: Planetside Object Tribute
![]() here we go again :o |
|
|
|
|
|
#46 |
![]() |
Re: Planetside Object Tribute
![]() ![]() Looks like i'm going to have to remodel by bolt driver so it looks better than the HSR :P I did that BD like 2 and a half years ago Oo Last edited by Secant : 2007.02.09 at 1346. |
|
|
|
|
|
#47 |
![]() |
Re: Planetside Object Tribute
![]() |
|
|
|
|
|
#48 |
![]() |
Re: Planetside Object Tribute
Very NICE!!!! love the land sacpe, is it full 3d, full 2d, or mix of both?
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#49 |
![]() |
Re: Planetside Object Tribute
that'd be full 3D
|
|
|
|
|
|
#50 |
![]() |
Re: Planetside Object Tribute
|
|
|
|
|
|
#51 |
![]() |
Re: Planetside Object Tribute
very nice, how long did it take to rended the granns/lanscape, and what program are you using to make, and render (if diffrent)
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#52 |
![]() |
Re: Planetside Object Tribute
100% procedural and mathematic in lightwave; and my TI-89 to work on some of the algo's while i'm not on my comps :P mostly for efficiency.
The landscape+sky +render takes about 12 seconds per frame on my 2.66ghz dual-core with no OC. When i kick it into render mode; and use some OpenGL hardware to accelerate some stuff it cuts it to about 2 seconds/frame because the grass calcs can be done with shaders. (Main proc running at 4.2ghz OC stable for big renders). I also run 4 different PC's between 2.4ghz and my 4.2ghz OC for rendering; all 32bit. Lil' bit of time lapse for testing purposes; Indeo 5.1 codec. http://pot.xero-hosting.com/fh/fieldtest2.avi *edit* Continuing... http://pot.xero-hosting.com/fh/ftest4.avi Last edited by Secant : 2007.02.11 at 2315. |
|
|
|
|
|
#53 |
![]() |
Re: Planetside Object Tribute
di u just set general primaters and let it sort it al out? and im curetnly running on an old P4 2.7 but wil be upgrading soom to Dou Core 2 2.13
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#54 |
![]() |
Re: Planetside Object Tribute
Mmm they aren't really general heh; and I have the ability to "Paint" grass where I want it. Also, the grass isn't random there a seeder values I use as well to ensure that they're the same no matter how many times I render the series. Some 94 different parameters define the grass and I tweak all of them till its the way I want. I used about 900mb of JPG renders of that grassy scene to get it the way I wanted. The sky itself has about 40 parameters based on a bunch of stuff.. like atmosphere density, time of day, position to the star(s) casting the light, refraction, so on so forth.
|
|
|
|
|
|
#55 |
![]() |
Re: Planetside Object Tribute
![]() Gettin there. |
|
|
|
|
|
#56 |
![]() |
Re: Planetside Object Tribute
sweet im work on the same thing. maken a PS animation for school, but i only got a few months to finish it. hey how did you make the grass in your land scape sceen?
|
|
|
|
|
|
#57 |
![]() |
Re: Planetside Object Tribute
Very nice, Secant. :)
__________________
Hayoo is balanced and working as intended Planetside Idealab Visionsofthering - LOTRO concepts site Spaceflight Online - MMO Design |
|
|
|
|
|
#58 |
![]() |
Re: Planetside Object Tribute
Rainin: for the grass i'm using a hair-algo and a bunch of tweaks heh.
On a bigger note; SOE is pretty much going to ban me if I keep working on it this and the video. |
|
|
|
|
|
#59 |
![]() |
Re: Planetside Object Tribute
|
|
|
|
|
|
#60 |
![]() |
Re: Planetside Object Tribute
i bet there jelus, that your able to show em up.we always whelcom you here!
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
|
|
#61 |
|
Code Monkey
![]() |
Re: Planetside Object Tribute
Fantastic work both of you. (I keep forgetting to check this section :[ )
|
|
|
|
|
|
#62 |
![]() |
Re: Planetside Object Tribute
of corse id be glad to help in any way i can.
__________________
when a problem lurks around you must zap it.... Zap it Good! ----------- BTW i do not clame creation or credit for my avvi. And i love turrets ^_^ there great and a pain in the ass |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|