myrtar
2005.01.18, 2318
Category/certification required: Combat Engineering
Empire: Common Pool
Ammunition: 1 Unit
Inventory dimensions: 3x3
Magazine capacity: 1 Use Per Unit
Key to setting up defenses and used for special operations, the Adaptive Construction Engine is a multi-purpose device used in the construction of defensive perimeters. A single-use device, the ACE can be deployed as four different items by adjusting the firemode selection. The options are:
Mode 1: Remote-Detonated Charge (Boomer)
Commonly referred to as a "Boomer", the 1st mode available on the ACE allows for the construction of this deadly remote detonated charge. Originally intended to be used as a perimeter control device, Cloakers and other enterprising induviduals have adapted them to be used as offensive weapons, particularly useful for destroying generators and respawn tubes. Boomers can be attached to any static surface, indoors or out, and as long as the trigger remains intact, will remain in position, ready to be detonated. Boomers can be detonated by Jammer Grenades and EMPs. Friendly Boomers are indicated by a green ring surrounding the deployed Boomer.
Mode 2: Proximity-Detonated Mine
The enemy of many a soldier, the ProxMine fortunately can tell friend from foe, but that's about it. Lay and pray is the motto to follow after deploying this devestating weapon. Harmful to both infantry and vehicle alike, the weapons litter the battlefield of Auraxis. While not as versatile as Boomers (they cannot be deployed indoors and cannot be remotely detonated), they make up for it in sheer force. Susceptible to standard fire, Jammers and EMP blasts, the weapons are easily enough destroyed. Like Boomers, friendly ProxMines will display a green ring surrounding them.
[Will Finish later]
Mode 3: Deployable Motion Sensor
Mode 4: "Spitfire" Deployable Turret
Empire: Common Pool
Ammunition: 1 Unit
Inventory dimensions: 3x3
Magazine capacity: 1 Use Per Unit
Key to setting up defenses and used for special operations, the Adaptive Construction Engine is a multi-purpose device used in the construction of defensive perimeters. A single-use device, the ACE can be deployed as four different items by adjusting the firemode selection. The options are:
Mode 1: Remote-Detonated Charge (Boomer)
Commonly referred to as a "Boomer", the 1st mode available on the ACE allows for the construction of this deadly remote detonated charge. Originally intended to be used as a perimeter control device, Cloakers and other enterprising induviduals have adapted them to be used as offensive weapons, particularly useful for destroying generators and respawn tubes. Boomers can be attached to any static surface, indoors or out, and as long as the trigger remains intact, will remain in position, ready to be detonated. Boomers can be detonated by Jammer Grenades and EMPs. Friendly Boomers are indicated by a green ring surrounding the deployed Boomer.
Mode 2: Proximity-Detonated Mine
The enemy of many a soldier, the ProxMine fortunately can tell friend from foe, but that's about it. Lay and pray is the motto to follow after deploying this devestating weapon. Harmful to both infantry and vehicle alike, the weapons litter the battlefield of Auraxis. While not as versatile as Boomers (they cannot be deployed indoors and cannot be remotely detonated), they make up for it in sheer force. Susceptible to standard fire, Jammers and EMP blasts, the weapons are easily enough destroyed. Like Boomers, friendly ProxMines will display a green ring surrounding them.
[Will Finish later]
Mode 3: Deployable Motion Sensor
Mode 4: "Spitfire" Deployable Turret