piolet68654
2004.12.16, 1947
beforeI typed a long description of this, but the stupid thing shut down after i had been typing for 15 miniuts, so i'm a little pissed.
I like the BFR-System, but not really the BFR, i think you should have "technical-likie assault buggies, tanks and aircraft. i made a HUGE list w/ all avalible weapons for each empire, i'll try to recreate it but for safty i'll post it then edit it and so, on...
we all know how to get weapons for a BFR, Right? well its the same with all our vehicles and aircraft
here is a quik example you buy a maurader you go by the repair/rearm silo and select Heavy Minigun (as primary) and mini-flak as secondary weapon.
note: you cannot put rocket pods on a vangard, or for example morters on a deliverer, :P
Common pool
(all common-pool weapons on vehicles)
ie:reaver rocket pod, 12mm machine gun
NEW
- light grenade launcher
- rocklet gun
MORE TO COME
NC: (enforcer add-ons)
(Anti-tank based)
- Firebird rocket launcher (Default)
- triple barrled rocklet gun (Short range, very pwerful)
- Heavy recoiless rifle (long distance, accurate, powerful)
- Mini Sparrow launcher (inflicts minamal AA damage)
- Z74 Prototype Shotgun (Very damiging to infantry, reload system not yet perfected,(takes long time to reload)
- Gause platform (looks like maurder gun, alot longer though)
TR: (Maurder additions)
Primary (back mounted)
- Heavy Proximity Grenade Launcher (default)
- Multi-Function grenade launcher ( less distance more types of grenades)
- "fire-ball gun" (not quite OFFICIAL name)(shoots anti-infantry fire thingys :D)
- quad 50 (modified to be more futeristic, same concept though)
-
I like the BFR-System, but not really the BFR, i think you should have "technical-likie assault buggies, tanks and aircraft. i made a HUGE list w/ all avalible weapons for each empire, i'll try to recreate it but for safty i'll post it then edit it and so, on...
we all know how to get weapons for a BFR, Right? well its the same with all our vehicles and aircraft
here is a quik example you buy a maurader you go by the repair/rearm silo and select Heavy Minigun (as primary) and mini-flak as secondary weapon.
note: you cannot put rocket pods on a vangard, or for example morters on a deliverer, :P
Common pool
(all common-pool weapons on vehicles)
ie:reaver rocket pod, 12mm machine gun
NEW
- light grenade launcher
- rocklet gun
MORE TO COME
NC: (enforcer add-ons)
(Anti-tank based)
- Firebird rocket launcher (Default)
- triple barrled rocklet gun (Short range, very pwerful)
- Heavy recoiless rifle (long distance, accurate, powerful)
- Mini Sparrow launcher (inflicts minamal AA damage)
- Z74 Prototype Shotgun (Very damiging to infantry, reload system not yet perfected,(takes long time to reload)
- Gause platform (looks like maurder gun, alot longer though)
TR: (Maurder additions)
Primary (back mounted)
- Heavy Proximity Grenade Launcher (default)
- Multi-Function grenade launcher ( less distance more types of grenades)
- "fire-ball gun" (not quite OFFICIAL name)(shoots anti-infantry fire thingys :D)
- quad 50 (modified to be more futeristic, same concept though)
-