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piolet68654
2004.10.24, 2131
after having the medical cert for several days i found resing/healing people was useful but really dident help me get a higher rank.
i propose something to "spruce up" this cert
for example
- an implant that prevents plasma from causing too much damage
- a life support pack that can heal %75 of your health, instantly (very large)
- a health extension ie: 120 HP
- access to Hayyo's medivac vehicles
- access to piolet68654's "dragonfly/little bird" medical pod.
- shows on hud the distance (in meters) of any patient (i'll make picture)

Earlydawn
2004.10.24, 2150
Behold. (http://www.planetside-idealab.com/idea_interface_chat.shtml#revive)

piolet68654
2004.10.24, 2153
http://img97.exs.cx/img97/8593/zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg
here is HUD
wow i dident see that stuff...

Redford Blade
2004.10.26, 2352
What a wonderful idea! But why shouldn't the medics receive, say, half a point of BEP for each point of armor/health they give to other players? I think that would be more useful than better self-regeneration or plasma-resistant armor. (Although I think those ideas should be posted as a new cert! Adv. Personal Armor.)

piolet68654
2004.10.27, 0109
yeah i think those brave medics should get something in return for saving our a$$

piolet68654
2004.12.16, 1929
a half BEP for every point healed?
thats 50xp for reviving someone!
....actually that seems pretty fair.

Earlydawn
2004.12.16, 2156
If it follows risk/reward rules, I'm all for it.

piolet68654
2004.12.17, 0144
i remember 1 of you played americas army,
when your a qualified medic (like me) (you must take a 45 miniut test :( )
the hud is just like MY picture, hayoo's is uniqe

otras
2004.12.18, 0010
OMG I remember that test, but I got sick of it and went and did something else for a while

AA is okay, cept, to qualify as a sniper, it takes waaaay to much luck.

Great med ideas.

I always thought that if the medics would get some xp back for healing, then I would have been a med from the start,